From d7867be9ce595199ffaa89ee9854d054503669f3 Mon Sep 17 00:00:00 2001 From: atusi Date: Tue, 15 Feb 2022 18:00:13 +0900 Subject: [PATCH] =?UTF-8?q?=E8=A8=88=E6=B8=AC=E3=82=B9=E3=82=B3=E3=82=A2?= =?UTF-8?q?=E5=A4=89=E6=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs index 425e8683..e362c921 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs @@ -97,9 +97,8 @@ public class ShopLevelUp : MonoBehaviour #if !DEVELOPMENT_BUILD && !UNITY_EDITOR // 進捗計測 var progress = "level_" + String.Format("{0:00}", shopLevel); - // 進捗スコアを保存 TODO:暫定的にログインカウントを保存する - var score = GameDataManager.GameData.dailyLoginCount; - GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, score); + TimeSpan interval = DateTime.UtcNow - DateTime.FromBinary(GameDataManager.GameData.beginPlayTime); + GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, interval.TotalMinutes); #endif }