計測スコア変更
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				|  | @ -97,9 +97,8 @@ public class ShopLevelUp : MonoBehaviour | ||||||
| #if !DEVELOPMENT_BUILD && !UNITY_EDITOR  | #if !DEVELOPMENT_BUILD && !UNITY_EDITOR  | ||||||
|         // 進捗計測 |         // 進捗計測 | ||||||
|         var progress = "level_" + String.Format("{0:00}", shopLevel); |         var progress = "level_" + String.Format("{0:00}", shopLevel); | ||||||
|         // 進捗スコアを保存 TODO:暫定的にログインカウントを保存する |         TimeSpan interval = DateTime.UtcNow - DateTime.FromBinary(GameDataManager.GameData.beginPlayTime); | ||||||
|         var score =  GameDataManager.GameData.dailyLoginCount; |         GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, interval.TotalMinutes); | ||||||
|         GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, score); |  | ||||||
| #endif         | #endif         | ||||||
|     } |     } | ||||||
| 
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|  |  | ||||||
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