自動調理Localize対応(script)
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				|  | @ -1,5 +1,6 @@ | |||
| using System; | ||||
| using System.Linq; | ||||
| using I2.Loc; | ||||
| using MyGame.Scripts; | ||||
| using UniRx; | ||||
| using UnityEngine; | ||||
|  | @ -58,8 +59,8 @@ namespace MyGame.Scenes.Main.Scripts | |||
|             }).AddTo(this); | ||||
|              | ||||
|             cookerLevelText.text = $"{gameData.AutoCookLevel}"; | ||||
|             earnCountText.text = $"{autoCookData.earnCount}個"; | ||||
|             durationText.text = $"{autoCookData.duration}時間"; | ||||
|             earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}"; | ||||
|             durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}"; | ||||
|             usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}"; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,5 +1,6 @@ | |||
| using System; | ||||
| using System.Linq; | ||||
| using I2.Loc; | ||||
| using UniRx; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | @ -53,7 +54,7 @@ namespace MyGame.Scenes.Main.Scripts | |||
| 
 | ||||
|         private void SetTime(int seconds) | ||||
|         { | ||||
|             progressText.text = $"残り時間:{TimeSpan.FromSeconds(seconds):g}"; | ||||
|             progressText.text = $"{ScriptLocalization.UI.RemainingTime}{TimeSpan.FromSeconds(seconds):g}"; | ||||
|         } | ||||
|          | ||||
|         private void ResetTimer(int remainingTime, int duration) | ||||
|  |  | |||
|  | @ -42,12 +42,14 @@ namespace I2.Loc | |||
| 			public static string MarketingTastingTimeUp 		{ get{ return LocalizationManager.GetTranslation ("UI/MarketingTastingTimeUp"); } } | ||||
| 			public static string CookingResultsBulkOrderPerfect 		{ get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } } | ||||
| 			public static string MissionAllDailyMissionAchieved 		{ get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } } | ||||
| 			public static string RemainingTime 		{ get{ return LocalizationManager.GetTranslation ("UI/RemainingTime"); } } | ||||
| 		} | ||||
| 
 | ||||
| 		public static class Unit | ||||
| 		{ | ||||
| 			public static string Day 		{ get{ return LocalizationManager.GetTranslation ("Unit/Day"); } } | ||||
| 			public static string Amount 		{ get{ return LocalizationManager.GetTranslation ("Unit/Amount"); } } | ||||
| 			public static string Hours 		{ get{ return LocalizationManager.GetTranslation ("Unit/Hours"); } } | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | @ -91,12 +93,14 @@ namespace I2.Loc | |||
| 		    public const string MarketingTastingTimeUp = "UI/MarketingTastingTimeUp"; | ||||
| 		    public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect"; | ||||
| 		    public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved"; | ||||
| 		    public const string RemainingTime = "UI/RemainingTime"; | ||||
| 		} | ||||
| 
 | ||||
| 		public static class Unit | ||||
| 		{ | ||||
| 		    public const string Day = "Unit/Day"; | ||||
| 		    public const string Amount = "Unit/Amount"; | ||||
| 		    public const string Hours = "Unit/Hours"; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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