店頭在庫数定数化
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@ -6,6 +6,7 @@ using UnityEngine;
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public class Market : MonoBehaviour
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{
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public static readonly int ShopStockCount = 21;
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// Start is called before the first frame update
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void Start()
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{
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@ -137,7 +137,7 @@ public class RecipeDetailView : MonoBehaviour
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// 店頭の空きがない
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// 店頭の空きに追加
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if (21 >= gameData.ShopStock.Count + data.Volume)
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if (Market.ShopStockCount >= gameData.ShopStock.Count + data.Volume)
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{
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return true;
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}
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