コーンの稲演出調整
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@ -4727,7 +4727,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 801a9571f147c4af68baf678410b386f, type: 2}
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- {fileID: 2100000, guid: 9fbd78a786ea24e5a974480685f51c5e, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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@ -801,7 +801,7 @@ ParticleSystem:
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donutRadius: 0.2
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m_Position: {x: 0, y: 0, z: 0}
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m_Rotation: {x: 0, y: 0, z: 0}
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m_Scale: {x: 0.85, y: 1.52, z: 1}
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m_Scale: {x: 0.85, y: 1.31, z: 1}
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placementMode: 0
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m_MeshMaterialIndex: 0
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m_MeshNormalOffset: 0
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@ -4861,7 +4861,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 801a9571f147c4af68baf678410b386f, type: 2}
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- {fileID: 2100000, guid: 9fbd78a786ea24e5a974480685f51c5e, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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@ -4861,7 +4861,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 801a9571f147c4af68baf678410b386f, type: 2}
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- {fileID: 2100000, guid: 9fbd78a786ea24e5a974480685f51c5e, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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@ -17,7 +17,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &8565919771951872518
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Transform:
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m_ObjectHideFlags: 0
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@ -107,7 +107,7 @@ ParticleSystem:
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m_RotationOrder: 4
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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scalingMode: 0
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randomSeed: 0
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InitialModule:
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serializedVersion: 3
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@ -4727,7 +4727,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 801a9571f147c4af68baf678410b386f, type: 2}
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- {fileID: 2100000, guid: 9fbd78a786ea24e5a974480685f51c5e, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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@ -9692,7 +9692,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 801a9571f147c4af68baf678410b386f, type: 2}
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- {fileID: 2100000, guid: 9fbd78a786ea24e5a974480685f51c5e, type: 2}
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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