レシピ獲得可能時にお知らせアイコン表示対応(フッターと仕入れ内レシピタブ)
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@ -939,6 +939,7 @@ MonoBehaviour:
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stockButton: {fileID: 5274539976409466502}
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saleButton: {fileID: 3508757909112374925}
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productManagementButton: {fileID: 4134779366559125937}
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stockNotifyIcon: {fileID: 2430043917671370164}
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--- !u!1 &3310671341662576997
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GameObject:
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m_ObjectHideFlags: 0
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@ -3749,3 +3750,9 @@ RectTransform:
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type: 3}
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m_PrefabInstance: {fileID: 6632112567178762520}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2430043917671370164 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 9056949049436837036, guid: f8587bb162250fa48947d648e934781e,
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type: 3}
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m_PrefabInstance: {fileID: 6632112567178762520}
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m_PrefabAsset: {fileID: 0}
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@ -9,6 +9,8 @@ using UnityEngine;
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public class Shopping : MonoBehaviour
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{
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[SerializeField] private ShopListView listView;
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[SerializeField] private GameObject recipeNotifyIcon;
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// Start is called before the first frame update
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private Subject<int> changeCoinSubject = new Subject<int>();
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void Start()
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@ -103,6 +105,7 @@ public class Shopping : MonoBehaviour
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AddItem(shopData, 1);
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itemView.SetStockCount(GetItemAmount(shopData));
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GameDataManager.SaveGameData();
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recipeNotifyIcon.SetActive(CheckEarnedRecipe());
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});
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}).AddTo(itemView);
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@ -116,6 +119,8 @@ public class Shopping : MonoBehaviour
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listView.SetTab(ItemCategory.Material);
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changeCoinSubject.OnNext(CoinManager.Instance.OwnCoin);
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recipeNotifyIcon.SetActive(CheckEarnedRecipe());
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if (isTutorial)
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{
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listView.ScrollRect.vertical = false;
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@ -133,7 +138,7 @@ public class Shopping : MonoBehaviour
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}
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}
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private int GetItemAmount(ShopData shopData)
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private static int GetItemAmount(ShopData shopData)
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{
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var gameData = GameDataManager.GameData;
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switch (shopData.Category)
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@ -184,4 +189,20 @@ public class Shopping : MonoBehaviour
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throw new ArgumentOutOfRangeException();
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}
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}
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public static bool CheckEarnedRecipe()
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{
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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var adCount = GameDataManager.GameData.adCount;
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foreach (var shopData in shopDataList.Where(data => data.Category == ItemCategory.Recipe))
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{
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if (GetItemAmount(shopData) > 0) continue;
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if (shopData.price <= adCount)
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -282,6 +282,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4f77652346b24cc9b0d5da516979f736, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &856397973 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 373226152936786244, guid: 667a93fb2929943078b944050cddd464,
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type: 3}
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m_PrefabInstance: {fileID: 3078490422721459368}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &980038342
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GameObject:
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m_ObjectHideFlags: 0
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@ -312,6 +318,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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listView: {fileID: 715888784}
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recipeNotifyIcon: {fileID: 856397973}
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--- !u!4 &980038345
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Transform:
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m_ObjectHideFlags: 0
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@ -12,7 +12,8 @@ public class FooterManager : MonoBehaviour
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[SerializeField] private FooterButton stockButton;
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[SerializeField] private FooterButton saleButton;
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[SerializeField] private FooterButton productManagementButton;
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[SerializeField] private GameObject stockNotifyIcon;
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private void Start()
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{
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if (!Enum.TryParse<GameScenes>(SceneManager.GetActiveScene().name, out var currentSceneName))
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@ -35,5 +36,7 @@ public class FooterManager : MonoBehaviour
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{
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TransitionManager.Instance.LoadScene(x);
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}).AddTo(this);
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stockNotifyIcon.SetActive(Shopping.CheckEarnedRecipe());
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}
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}
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