お客さん左右対応
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				|  | @ -59,6 +59,7 @@ public class CustomerController : MonoBehaviour | ||||||
|     private static readonly float leftEndPosision = -10f; |     private static readonly float leftEndPosision = -10f; | ||||||
|     // 停止時間 |     // 停止時間 | ||||||
|     // 左右どちらから出るか |     // 左右どちらから出るか | ||||||
|  |     private float walkSideDirection; | ||||||
|     private Subject<Unit> orderSubject = new Subject<Unit>(); |     private Subject<Unit> orderSubject = new Subject<Unit>(); | ||||||
|     public IObservable<Unit> OrderObservable => orderSubject; |     public IObservable<Unit> OrderObservable => orderSubject; | ||||||
| 
 | 
 | ||||||
|  | @ -80,8 +81,13 @@ public class CustomerController : MonoBehaviour | ||||||
| 
 | 
 | ||||||
|     public void Setup() |     public void Setup() | ||||||
|     { |     { | ||||||
|  |         walkSideDirection = Mathf.Sign(Random.value - .5f); | ||||||
|  |         if (walkSideDirection < 0) | ||||||
|  |         { | ||||||
|  |             transform.localRotation = Quaternion.Euler(Vector3.up * 180); | ||||||
|  |         } | ||||||
|         beginPos = Vector3.zero; |         beginPos = Vector3.zero; | ||||||
|         beginPos.x = leftEndPosision; |         beginPos.x = leftEndPosision * walkSideDirection; | ||||||
|         beginPos.y = Random.Range(walkSideMidPos, walkSideBottomPos); |         beginPos.y = Random.Range(walkSideMidPos, walkSideBottomPos); | ||||||
|         beginPos.z = beginPos.y + Mathf.Abs(walkSideBottomPos); |         beginPos.z = beginPos.y + Mathf.Abs(walkSideBottomPos); | ||||||
|         transform.localPosition = beginPos; |         transform.localPosition = beginPos; | ||||||
|  | @ -104,7 +110,7 @@ public class CustomerController : MonoBehaviour | ||||||
|                 animator.SetTrigger(WalkFront); |                 animator.SetTrigger(WalkFront); | ||||||
|                 break; |                 break; | ||||||
|             case CustomerMovingType.WalkSide: |             case CustomerMovingType.WalkSide: | ||||||
|                 SetWayPoint(new Vector3(-leftEndPosision, wayPoint.y)); |                 SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, wayPoint.y)); | ||||||
|                 speed = walkSideSpeed; |                 speed = walkSideSpeed; | ||||||
|                 animator.SetTrigger(WalkSide); |                 animator.SetTrigger(WalkSide); | ||||||
|                 break; |                 break; | ||||||
|  | @ -133,7 +139,7 @@ public class CustomerController : MonoBehaviour | ||||||
|                 animator.SetTrigger(WalkFrontEat); |                 animator.SetTrigger(WalkFrontEat); | ||||||
|                 break; |                 break; | ||||||
|             case CustomerMovingType.WalkSideEat: |             case CustomerMovingType.WalkSideEat: | ||||||
|                 SetWayPoint(new Vector3(-leftEndPosision, wayPoint.y)); |                 SetWayPoint(new Vector3(-leftEndPosision * walkSideDirection, wayPoint.y)); | ||||||
|                 speed = walkSideSpeed; |                 speed = walkSideSpeed; | ||||||
|                 animator.SetTrigger(WalkSideEat); |                 animator.SetTrigger(WalkSideEat); | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
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