diff --git a/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs b/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs index 79929c56..f2450356 100644 --- a/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs +++ b/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs @@ -169,7 +169,6 @@ public class CornField : MonoBehaviour SetCornField(true); - var push = new Subject().AddTo(this); // 既存の株は成長済みにする foreach (var plantLine in plantLines) { @@ -182,23 +181,12 @@ public class CornField : MonoBehaviour var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i]; progressData.FirstTime = progressData.FirstTime.AddSeconds(-maxPeriod); plantLine.Seedlings[i].PromoteGrowth(progressData.FirstTime); - // エフェクト出すだけ - // push.Subscribe(unit => - // { - // if (Random.value < .5f) - // { - // seedling.PromoteGrowth(progressData.FirstTime); - // } - // }).AddTo(this); } } Observable.Timer(TimeSpan.FromSeconds(1f), TimeSpan.FromSeconds(1f)) .Select(x => (int)(fertilizerDuration - x)) .TakeWhile(x => x > 0) - .Subscribe(x => - { - push.OnNext(Unit.Default); - }, () => + .Subscribe(x => { }, () => { SoundManager.Instance.PlayBGM("bgm_Main"); brotherFertilizerAnimation.EndAnimation();