コイン加算表示のメソッド名変更
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@ -112,7 +112,7 @@ public class BulkOrder : MonoBehaviour
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// 獲得
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var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.rewardHeart);
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CoinManager.Instance.AddCoinWithEffect(bulkOrderData.rewardCoin + bonus);
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CoinManager.Instance.AddCoin(bulkOrderData.rewardCoin + bonus);
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gameData.Coin = CoinManager.Instance.OwnCoin;
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gameData.Heart += bulkOrderData.rewardHeart;
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HeartMeter.Instance.AddHeart(bulkOrderData.rewardHeart);
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@ -121,7 +121,7 @@ public class KitchenManager : MonoBehaviour
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adButton.gameObject.SetActive(false);
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kitchenView.SetNormalAnimation();
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CoinManager.Instance.AddCoinWithEffect(refreshRewardCoin);
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CoinManager.Instance.AddCoin(refreshRewardCoin);
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gameData.Coin = CoinManager.Instance.OwnCoin;
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gameData.kitchenRefreshTime = DateTime.UtcNow.AddSeconds(refreshWaitTime).ToBinary();
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GameDataManager.SaveGameData();
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@ -485,14 +485,14 @@ public class MissionManager : MonoBehaviour
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{
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if (missionData.RewardType == MissionRewardType.Coin)
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{
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CoinManager.Instance.AddCoinWithEffect(missionData.reward, () => {});
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CoinManager.Instance.AddCoin(missionData.reward);
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GameDataManager.GameData.Coin = CoinManager.Instance.OwnCoin;
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}
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}
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private void GetDailyMissionCompleteReward()
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{
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CoinManager.Instance.AddCoinWithEffect(dailyMissionCompleteRewardCoin);
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CoinManager.Instance.AddCoin(dailyMissionCompleteRewardCoin);
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GameDataManager.GameData.Coin = CoinManager.Instance.OwnCoin;
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}
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}
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@ -37,6 +37,8 @@ public class CoinManager : SingletonMonoBehaviour<CoinManager>
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public void AddCoin(int count)
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{
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ownCoin += count;
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coinAnimator.SetTrigger(Add);
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SoundManager.Instance.PlaySE("se_coin_get");
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coinCountText.CountUpAnimation(coinTextFormat, ownCoin, duration);
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}
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