兄弟会話終了時の処理をCallback化
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parent
fb8ab86254
commit
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@ -9,6 +9,7 @@ using UnityEngine.UI;
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public class BrotherConversation : MonoBehaviour
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public class BrotherConversation : MonoBehaviour
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{
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{
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public static readonly string ScriptDataTag = "BrotherConversationScriptData";
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public static readonly string ScriptDataTag = "BrotherConversationScriptData";
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public static readonly string CallbackTag = "BrotherConversationCallback";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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@ -49,10 +50,8 @@ public class BrotherConversation : MonoBehaviour
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backgroundAnimator.SetTrigger(CloseTrigger);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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this.CallWaitForSeconds(.25f, () =>
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{
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{
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GameDataManager.GameData.ViewedShopLevel++;
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LocalCacheManager.Load<Action>(CallbackTag, null)?.Invoke();
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GameDataManager.GameData.OrderConditionCount = 0;
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LocalCacheManager.Remove(CallbackTag);
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GameDataManager.SaveGameData();
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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TransitionManager.Instance.UnloadScene(GameScenes.Conversation);
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TransitionManager.Instance.UnloadScene(GameScenes.Conversation);
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});
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});
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}).AddTo(this);
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}).AddTo(this);
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@ -33,11 +33,19 @@ public class ShopLevelUp : MonoBehaviour
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if (targetScriptList.Count > 0)
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if (targetScriptList.Count > 0)
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{
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{
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LocalCacheManager.Save(BrotherConversation.ScriptDataTag, targetScriptList);
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LocalCacheManager.Save(BrotherConversation.ScriptDataTag, targetScriptList);
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LocalCacheManager.Save(BrotherConversation.CallbackTag, new Action(() =>
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{
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GameDataManager.GameData.ViewedShopLevel = shopLevel;
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GameDataManager.GameData.OrderConditionCount = 0;
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GameDataManager.SaveGameData();
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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}));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Conversation);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Conversation);
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}
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}
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else
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else
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{
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{
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GameDataManager.GameData.ViewedShopLevel++;
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GameDataManager.GameData.ViewedShopLevel = shopLevel;
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GameDataManager.GameData.OrderConditionCount = 0;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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}
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}
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