using UnityEngine; using UnityEditor; [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyDrawer : PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUIContent label){ return EditorGUI.GetPropertyHeight(property, label, true); } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label){ GUI.enabled = false; EditorGUI.PropertyField(position, property, label, true); GUI.enabled = true; } }