using UnityEngine; namespace ReferenceViewer { [System.Serializable] public class PrefabAssetData : AssetData { public new const string extension = ".prefab"; public PrefabAssetData(string assetPath) : base(assetPath) { } public override void AddAssetData(Object obj) { AddReference(obj); // CollectDependencies(obj as GameObject, new SerializedObject(obj), ""); } } }