using System.Collections.Generic; using UnityEngine; namespace ReferenceViewer { [System.Serializable] public class Data : ScriptableObject { public List assetData = new List(); } [System.Serializable] public class SceneData { public string guid; public string typeName; public string name; } [System.Serializable] public class SubAssetData { public string guid = ""; public string name = ""; public string typeName = ""; } }