using UnityEngine; using System; public class RotateTo : SomethingTo { private Quaternion fromQuaternion; private Quaternion targetQuaternion; private void Lerp(float lerp){ transform.rotation = Quaternion.Lerp(fromQuaternion, targetQuaternion, lerp); } public void ChangeRotation(Quaternion targetQuaternion, float interval, EasingType easingType = EasingType.Linear){ ChangeRotation(targetQuaternion, interval, ActionExtensions.EmptyAction, easingType); } public void ChangeRotation(Quaternion targetQuaternion, float interval, Action callback, EasingType easingType = EasingType.Linear){ this.targetQuaternion = targetQuaternion; this.fromQuaternion = transform.rotation; Begin(Lerp, interval, callback, easingType); } }