using UnityEngine; using System.Collections; public class AutoScrollText : MonoBehaviour { private RectTransform rectTransform; private float parentSizeX; public float speed = 100.0f; void Awake(){ rectTransform = GetComponent(); parentSizeX = transform.parent.GetComponent().rect.width; } void OnEnable(){ StartCoroutine(Scroll()); } IEnumerator Scroll(){ Vector2 p; while(true){ p = rectTransform.anchoredPosition; p.x = parentSizeX; rectTransform.anchoredPosition = p; while(rectTransform.anchoredPosition.x > 0){ yield return null; rectTransform.AddLocalPositionX(-speed * 3 * Time.deltaTime); } p = rectTransform.anchoredPosition; p.x = 0; rectTransform.anchoredPosition = p; yield return new WaitForSeconds(2.0f); while(rectTransform.anchoredPosition.x > -rectTransform.rect.width){ yield return null; rectTransform.AddLocalPositionX(-speed * Time.deltaTime); } yield return new WaitForSeconds(0.5f); } } }