using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class ButtonEventReceiver : MonoBehaviour { // HACK 次のアプリでは削除する public string onClickPlaySEFilename; [SerializeField] private string[] randomPlaySEFilenames = default; [SerializeField] private string[] randomPlayVoiceFilenames = default; [SerializeField] private VibrationType vibrationType = default; void Awake(){ GetComponent