using UnityEngine; public sealed class SafeArea : MonoBehaviour { void Start(){ var safeAreaTransform = (RectTransform)transform; var safeArea = Screen.safeArea; var anchorMin = safeArea.position; var anchorMax = safeArea.position + safeArea.size; anchorMin.x /= Screen.width; anchorMin.y /= Screen.height; anchorMax.x /= Screen.width; anchorMax.y /= Screen.height; safeAreaTransform.anchorMax = anchorMax; safeAreaTransform.anchorMin = anchorMin; } }