using UnityEngine; [RequireComponent(typeof(Camera))] public class CaptchaRenderTexture : MonoBehaviour { private Camera cam; void Awake(){ cam = GetComponent(); } public Texture2D CaptchaToTexture2D(int width, int height, int depth, bool linear = false, bool mipmap = false, TextureFormat format = TextureFormat.ARGB32){ RenderTexture renderTexture = new RenderTexture(width, height, depth); renderTexture.Create(); cam.targetTexture = renderTexture; cam.Render(); Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height, format, mipmap, linear); RenderTexture.active = renderTexture; texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0, mipmap); texture.Apply(); cam.targetTexture = null; RenderTexture.active = null; return texture; } }