using UnityEngine.UI; using UnityEngine.EventSystems; public class ScrollRectWrap : ScrollRect { private bool isScroll = false; public bool IsScroll{ get{ return isScroll; } } public override void OnBeginDrag(PointerEventData eventData){ base.OnBeginDrag(eventData); isScroll = true; } public override void OnEndDrag(PointerEventData eventData){ base.OnEndDrag(eventData); isScroll = false; } }