popcorn/popcorn/Assets/MainGameDebugParameter.cs

32 lines
757 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class MainGameDebugParameter : MonoBehaviour
{
[SerializeField] private Text text;
[SerializeField] private Text value;
[SerializeField] private Slider slider;
[SerializeField] private float minValue;
[SerializeField] private float maxValue;
// [SerializeField] private String paramName;
void Awake()
{
slider.minValue = minValue;
slider.maxValue = maxValue;
// text.text = paramName;
slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}");
}
// Update is called once per frame
void Update()
{
}
}