44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class MainGameDebugView : MonoBehaviour
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{
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[SerializeField] private Button showDebugButton;
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[SerializeField] private Button closeDebugButton;
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[SerializeField] private Button gameResetButton;
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[SerializeField] private GameObject view;
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private void Awake()
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{
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view.SetActive(true);
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Observable.NextFrame().Subscribe(_ => view.SetActive(false));
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}
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// Start is called before the first frame update
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void Start()
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{
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showDebugButton.OnClickAsObservable().Subscribe(_ =>
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{
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view.SetActive(true);
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}).AddTo(this);
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closeDebugButton.OnClickAsObservable().Subscribe(_ =>
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{
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view.SetActive(false);
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}).AddTo(this);
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gameResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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view.SetActive(false);
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}).AddTo(this);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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