27 lines
712 B
C#
27 lines
712 B
C#
using System;
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using UniRx;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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public class ButtonObjectSwitcher : MonoBehaviour
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{
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[SerializeField] private Button growthButton;
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[SerializeField] private GameObject onObject;
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[SerializeField] private GameObject offObject;
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private void Start()
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{
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onObject.SetActive(false);
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offObject.SetActive(true);
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growthButton.OnPointerDownAsObservable()
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.Select(_ => true)
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.Merge(growthButton.OnPointerUpAsObservable().Select(_ => false))
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.Subscribe(x =>
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{
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onObject.SetActive(x);
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offObject.SetActive(!x);
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}).AddTo(this);
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}
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}
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