popcorn/Editor/Tools/ExportAssetBundle.cs

19 lines
544 B
C#

using UnityEngine;
using UnityEditor;
using System.IO;
public class ExportAssetBundle {
[MenuItem("Tools/Export AssetBundle")]
static void Export(){
Build("/iOS/", BuildTarget.iOS);
// Build("/Android/", BuildTarget.Android);
}
private static void Build(string path, BuildTarget targetPlatform){
Directory.CreateDirectory(Application.streamingAssetsPath + path);
BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + path, BuildAssetBundleOptions.ChunkBasedCompression, targetPlatform);
}
}