27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
using UnityEngine;
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using System;
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public class LocalScaleTo : SomethingTo {
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private Vector3 fromLocalScale;
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private Vector3 targetLocalScale;
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private void Lerp(float lerp){
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transform.localScale = Vector3.Lerp(fromLocalScale, targetLocalScale, lerp);
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}
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public void ChangeLocalScale(Vector3 targetLocalScale, float interval, EasingType easingType = EasingType.Linear){
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ChangeLocalScale(targetLocalScale, interval, ActionExtensions.EmptyAction, easingType);
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}
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public void ChangeLocalScale(Vector3 targetLocalScale, float interval, Action callback, EasingType easingType = EasingType.Linear){
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ChangeLocalScale(transform.localScale, targetLocalScale, interval, callback, easingType);
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}
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public void ChangeLocalScale(Vector3 fromLocalScale, Vector3 targetLocalScale, float interval, EasingType easingType = EasingType.Linear){
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ChangeLocalScale(fromLocalScale, targetLocalScale, interval, ActionExtensions.EmptyAction, easingType);
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}
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public void ChangeLocalScale(Vector3 fromLocalScale, Vector3 targetLocalScale, float interval, Action callback, EasingType easingType = EasingType.Linear){
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this.targetLocalScale = targetLocalScale;
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this.fromLocalScale = fromLocalScale;
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Begin(Lerp, interval, callback, easingType);
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}
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}
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