41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class AutoScrollText : MonoBehaviour {
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private RectTransform rectTransform;
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private float parentSizeX;
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public float speed = 100.0f;
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void Awake(){
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rectTransform = GetComponent<RectTransform>();
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parentSizeX = transform.parent.GetComponent<RectTransform>().rect.width;
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}
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void OnEnable(){
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StartCoroutine(Scroll());
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}
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IEnumerator Scroll(){
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Vector2 p;
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while(true){
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p = rectTransform.anchoredPosition;
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p.x = parentSizeX;
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rectTransform.anchoredPosition = p;
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while(rectTransform.anchoredPosition.x > 0){
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yield return null;
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rectTransform.AddLocalPositionX(-speed * 3 * Time.deltaTime);
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}
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p = rectTransform.anchoredPosition;
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p.x = 0;
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rectTransform.anchoredPosition = p;
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yield return new WaitForSeconds(2.0f);
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while(rectTransform.anchoredPosition.x > -rectTransform.rect.width){
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yield return null;
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rectTransform.AddLocalPositionX(-speed * Time.deltaTime);
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}
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yield return new WaitForSeconds(0.5f);
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}
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}
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}
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