30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Button))]
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public class ButtonEventReceiver : MonoBehaviour {
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// HACK 次のアプリでは削除する
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public string onClickPlaySEFilename;
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[SerializeField]
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private string[] randomPlaySEFilenames = default;
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[SerializeField]
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private string[] randomPlayVoiceFilenames = default;
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[SerializeField]
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private VibrationType vibrationType = default;
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void Awake(){
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GetComponent<Button>().onClick.AddListener(() => {
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if(randomPlaySEFilenames.Length > 0){
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SoundManager.Instance.PlaySE(string.Format("Sounds/SE/{0}", randomPlaySEFilenames.RandomChoose()));
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}
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if(randomPlayVoiceFilenames.Length > 0){
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SoundManager.Instance.PlayVoice(string.Format("Sounds/VOICE/{0}", randomPlayVoiceFilenames.RandomChoose()));
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}
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if(onClickPlaySEFilename.Length > 0){
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SoundManager.Instance.PlaySE(string.Format("Sounds/SE/{0}", onClickPlaySEFilename));
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}
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VibrationManager.Instance.PlayVibration(vibrationType);
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});
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}
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}
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