popcorn/Scripts/UI/ButtonEventReceiver.cs

30 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ButtonEventReceiver : MonoBehaviour {
// HACK 次のアプリでは削除する
public string onClickPlaySEFilename;
[SerializeField]
private string[] randomPlaySEFilenames = default;
[SerializeField]
private string[] randomPlayVoiceFilenames = default;
[SerializeField]
private VibrationType vibrationType = default;
void Awake(){
GetComponent<Button>().onClick.AddListener(() => {
if(randomPlaySEFilenames.Length > 0){
SoundManager.Instance.PlaySE(string.Format("Sounds/SE/{0}", randomPlaySEFilenames.RandomChoose()));
}
if(randomPlayVoiceFilenames.Length > 0){
SoundManager.Instance.PlayVoice(string.Format("Sounds/VOICE/{0}", randomPlayVoiceFilenames.RandomChoose()));
}
if(onClickPlaySEFilename.Length > 0){
SoundManager.Instance.PlaySE(string.Format("Sounds/SE/{0}", onClickPlaySEFilename));
}
VibrationManager.Instance.PlayVibration(vibrationType);
});
}
}