16 lines
359 B
C#
16 lines
359 B
C#
using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(CanvasScaler))]
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public sealed class CanvasFitter : MonoBehaviour {
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[SerializeField]
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private CanvasScaler canvasScaler = default;
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void Awake(){
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if(ScreenExtensions.IsNarrowScreen()){
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canvasScaler.matchWidthOrHeight = 0.0f;
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}
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}
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}
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