popcorn/Scripts/UI/CanvasFitter.cs

16 lines
359 B
C#

using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(CanvasScaler))]
public sealed class CanvasFitter : MonoBehaviour {
[SerializeField]
private CanvasScaler canvasScaler = default;
void Awake(){
if(ScreenExtensions.IsNarrowScreen()){
canvasScaler.matchWidthOrHeight = 0.0f;
}
}
}