22 lines
366 B
C#
22 lines
366 B
C#
#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityEngine.UI {
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public class GraphicCast : Graphic {
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protected override void OnPopulateMesh(VertexHelper vh){
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base.OnPopulateMesh(vh);
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vh.Clear();
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(GraphicCast))]
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class GraphicCastEditor : Editor {
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public override void OnInspectorGUI(){
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}
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}
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#endif
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}
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} |