32 lines
959 B
C#
32 lines
959 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class TextWithCountUpFloat : Text {
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private float value;
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private Coroutine coroutine;
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public void ChangeValue(string format, float value){
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this.SafeStopCoroutine(coroutine);
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this.value = value;
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text = string.Format(format, value);
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}
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public void CountUpAnimation(string format, float toValue, float duration){
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this.SafeStopCoroutine(coroutine);
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coroutine = _CountUpAnimation(format, value, toValue, duration);
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}
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private Coroutine _CountUpAnimation(string format, float oldValue, float toValue, float duration){
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if(gameObject.activeInHierarchy){
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return this.CallLerpSmooth(duration, lerp => {
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value = Mathf.Lerp(oldValue, toValue, lerp);
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text = string.Format(format, value);
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});
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}else{
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text = string.Format(format, toValue);
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return null;
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}
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}
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}
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