popcorn/Scripts/Utilities/LookAtTarget.cs

16 lines
318 B
C#

using UnityEngine;
public class LookAtTarget : MonoBehaviour {
[SerializeField]
private Transform targetTransform;
public Transform Target {
get{ return targetTransform; }
set{ targetTransform = value; }
}
void LateUpdate(){
transform.LookAt(targetTransform);
}
}