popcorn/Scripts/Utilities/PurchaseInfomationDialog.cs

17 lines
424 B
C#

using UnityEngine;
using UnityEngine.UI;
public sealed class PurchaseInfomationDialog : MonoBehaviour {
[SerializeField]
private Text titleText = default;
[SerializeField]
private Text explanationText = default;
public void OnUpdateInfomation(string title, string explanation){
gameObject.SetActive(true);
titleText.text = title;
explanationText.text = explanation;
}
}