23 lines
476 B
C#
23 lines
476 B
C#
using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class ScrollRectWrap : ScrollRect {
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private bool isScroll = false;
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public bool IsScroll{
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get{ return isScroll; }
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}
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public override void OnBeginDrag(PointerEventData eventData){
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base.OnBeginDrag(eventData);
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isScroll = true;
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}
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public override void OnEndDrag(PointerEventData eventData){
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base.OnEndDrag(eventData);
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isScroll = false;
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}
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}
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