popcorn/Scripts/Utilities/ScrollRectWrap.cs

23 lines
476 B
C#

using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ScrollRectWrap : ScrollRect {
private bool isScroll = false;
public bool IsScroll{
get{ return isScroll; }
}
public override void OnBeginDrag(PointerEventData eventData){
base.OnBeginDrag(eventData);
isScroll = true;
}
public override void OnEndDrag(PointerEventData eventData){
base.OnEndDrag(eventData);
isScroll = false;
}
}