popcorn/Scripts/Utilities/SliderEventReceiver.cs

15 lines
355 B
C#

using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Slider))]
public class SliderEventReceiver : MonoBehaviour {
public string onClickPlaySEFilename;
void Awake(){
GetComponent<Slider>().onValueChanged.AddListener(value => {
SoundManager.Instance.PlaySE(string.Format("Sounds/SE/{0}", onClickPlaySEFilename));
});
}
}