32 lines
		
	
	
		
			774 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			774 B
		
	
	
	
		
			Plaintext
		
	
	
	
| Shader "UsayaLib/Debug/3D/Unlit/ObjectNormal" {
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|     SubShader {
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|         Tags { "RenderType"="Opaque" }
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|         LOD 100
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| 
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|         Pass {
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|             CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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| 
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|             #include "UnityCG.cginc"
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| 
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|             struct v2f {
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|                 float4 vertex : SV_POSITION;
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|                 float3 normal : TEXCOORD0;
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|             };
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| 
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|             v2f vert(appdata_base v){
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|                 v2f o;
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|                 o.vertex = UnityObjectToClipPos(v.vertex);
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|                 o.normal = v.normal;
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|                 return o;
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|             }
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| 
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|             fixed4 frag(v2f i) : SV_Target {
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|                 return fixed4(i.normal * 0.5 + 0.5, 1);
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|             }
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|             ENDCG
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|         }
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|     }
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| }
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