55 lines
		
	
	
		
			991 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			991 B
		
	
	
	
		
			Plaintext
		
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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| 
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| Shader "UsayaLib/Obsolete/Sprite-Mask"{
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| 	Properties{
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| 		_MainTex ("Texture", 2D) = "white" {}
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| 	}
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| 	SubShader{
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| 		Tags{
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| 			"Queue" = "Transparent+2"
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| 			"IgnoreProjector" = "True"
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| 			"RenderType" = "Transparent"
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| 		}
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|         ZWrite Off
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|         Blend SrcAlpha OneMinusSrcAlpha
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| 
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|         Stencil{
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| 			Ref 1
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| 			Comp Equal
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|         }
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| 
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| 		Pass{
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 
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| 			#include "UnityCG.cginc"
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| 
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| 			struct appdata_t{
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| 				float4 vertex : POSITION;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			struct v2f{
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| 				float4 vertex : SV_POSITION;
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| 				half2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			sampler2D _MainTex;
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| 			float4 _MainTex_ST;
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| 
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| 			v2f vert(appdata_t v){
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| 				v2f o;
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| 				o.vertex = UnityObjectToClipPos(v.vertex);
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| 				o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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| 				return o;
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| 			}
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| 
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| 			fixed4 frag(v2f i) : COLOR{
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| 				return tex2D(_MainTex, i.texcoord);
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| 			}
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| 			ENDCG
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|         }
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| 	}
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| }
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