popcorn/Shader/Old/Sprite-Mask.shader

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UsayaLib/Obsolete/Sprite-Mask"{
Properties{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader{
Tags{
"Queue" = "Transparent+2"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Stencil{
Ref 1
Comp Equal
}
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v){
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag(v2f i) : COLOR{
return tex2D(_MainTex, i.texcoord);
}
ENDCG
}
}
}