88 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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| 
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| Shader "UsayaLib/Obsolete/UGUI/BetaMask"{
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| 	Properties {
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| 		_MaskColor ("Mask Color", Color) = (0,0,0,1)
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| 		[MaterialToggle] _MaskOn ("Mask On", Float) = 0
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| 		[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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| 		_Color ("Tint", Color) = (1,1,1,1)
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| 		[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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| 	}
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| 
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| 	SubShader {
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| 		Tags { 
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| 			"Queue"="Transparent" 
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| 			"IgnoreProjector"="True" 
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| 			"RenderType"="Transparent" 
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| 			"PreviewType"="Plane"
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| 			"CanUseSpriteAtlas"="True"
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| 		}
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| 
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| 		Cull Off
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| 		Lighting Off
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| 		ZWrite Off
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| 		Fog { Mode Off }
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| 		Blend One OneMinusSrcAlpha
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| 
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| 		Pass {
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| 		CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 			#pragma multi_compile DUMMY PIXELSNAP_ON
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| 			#include "UnityCG.cginc"
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| 			
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| 			struct appdata_t {
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| 				float4 vertex   : POSITION;
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| 				float4 color    : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			struct v2f {
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| 				float4 vertex   : SV_POSITION;
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| 				fixed4 color    : COLOR;
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| 				half2 texcoord  : TEXCOORD0;
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| 			};
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| 			
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| 			fixed4 _Color;
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| 
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| 			v2f vert(appdata_t IN) {
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| 				v2f OUT;
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| 				OUT.vertex = UnityObjectToClipPos(IN.vertex);
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| 				OUT.texcoord = IN.texcoord;
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| 				OUT.color = IN.color * _Color;
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| 				#ifdef PIXELSNAP_ON
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| 				OUT.vertex = UnityPixelSnap (OUT.vertex);
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| 				#endif
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| 
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| 				return OUT;
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| 			}
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| 
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| 			sampler2D _MainTex;
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| 			fixed4 _MaskColor;
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| 			fixed _MaskOn;
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| 
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| 			sampler2D _AlphaTex;
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| 			float _AlphaSplitEnabled;
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| 
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| 			fixed4 SampleSpriteTexture (float2 uv) {
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| 				fixed4 color = tex2D (_MainTex, uv);
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| 
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| #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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| 				if (_AlphaSplitEnabled)
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| 					color.a = tex2D (_AlphaTex, uv).r;
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| #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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| 
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| 				return color;
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| 			}
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| 
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| 			fixed4 frag(v2f IN) : SV_Target {
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| 				fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
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| 				fixed4 m = lerp(c, _MaskColor, _MaskOn);
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| 				m.rgb *= c.a;
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| 				m.a = c.a;
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| 				return m;
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| 			}
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| 		ENDCG
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| 		}
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| 	}
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| } |