60 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
 | |
| 
 | |
| Shader "UsayaLib/Obsolete/SpriteMask"{
 | |
| 	Properties {
 | |
| 		_MainTex ("Base (RGB)", 2D) = "white" {}
 | |
| 	}
 | |
| 
 | |
| 	SubShader {
 | |
| 		Tags {
 | |
| 			"Queue" = "Transparent+1"
 | |
| 			"IgnoreProjector" = "True"
 | |
| 		}
 | |
| 		ColorMask 0
 | |
| 		ZWrite Off
 | |
| 		AlphaTest Greater 0.5
 | |
| 		ZTest Always
 | |
| 
 | |
| 		Stencil {
 | |
| 			Ref 1
 | |
| 			Comp always
 | |
| 			Pass replace
 | |
| 		}
 | |
| 
 | |
| 		Pass {
 | |
| 			CGPROGRAM
 | |
| 			#pragma vertex vert
 | |
| 			#pragma fragment frag
 | |
| 
 | |
| 			#include "UnityCG.cginc"
 | |
| 
 | |
| 			struct appdata_t {
 | |
| 				float4 vertex : POSITION;
 | |
| 				float2 texcoord : TEXCOORD0;
 | |
| 			};
 | |
| 
 | |
| 			struct v2f {
 | |
| 				float4 vertex : SV_POSITION;
 | |
| 				half2 texcoord : TEXCOORD0;
 | |
| 			};
 | |
| 
 | |
| 			sampler2D _MainTex;
 | |
| 			float4 _MainTex_ST;
 | |
| 
 | |
| 			v2f vert(appdata_t v) {
 | |
| 				v2f o;
 | |
| 				o.vertex = UnityObjectToClipPos(v.vertex);
 | |
| 				o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
 | |
| 				return o;
 | |
| 			}
 | |
| 
 | |
| 			fixed4 frag(v2f i) : COLOR {
 | |
| 				fixed4 col = tex2D(_MainTex, i.texcoord);
 | |
| 				if(col.a < 0.1) discard;
 | |
| 				return col;
 | |
| 			}
 | |
| 			ENDCG
 | |
| 		}
 | |
| 	}
 | |
| }
 |