81 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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| 
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| Shader "UsayaLib/Obsolete/SpriteMeshInstanceFade" {
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|     Properties {
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|         _Color ("Main Color", Color) = (1,1,1,1)
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|         [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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|         [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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|     }
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| 
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|     SubShader {
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|         Tags {
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|             "Queue"="Transparent"
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|             "IgnoreProjector"="True"
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|             "RenderType"="Transparent"
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|             "PreviewType"="Plane"
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|             "CanUseSpriteAtlas"="True"
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|         }
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| 
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|         Cull Off
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|         Lighting Off
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|         ZWrite Off
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|         Blend One OneMinusSrcAlpha
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| 
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|         Pass {
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|         CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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|             #pragma multi_compile _ PIXELSNAP_ON
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|             #include "UnityCG.cginc"
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|             
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|             struct appdata_t {
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|                 float4 vertex   : POSITION;
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|                 float4 color    : COLOR;
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|                 float2 texcoord : TEXCOORD0;
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|             };
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| 
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|             struct v2f {
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|                 float4 vertex   : SV_POSITION;
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|                 fixed4 color    : COLOR;
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|                 float2 texcoord  : TEXCOORD0;
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|             };
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| 
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|             fixed4 _Color;
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| 
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|             v2f vert(appdata_t IN){
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|                 v2f OUT;
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|                 OUT.vertex = UnityObjectToClipPos(IN.vertex);
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|                 OUT.texcoord = IN.texcoord;
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|                 OUT.color = IN.color * _Color;
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|                 #ifdef PIXELSNAP_ON
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|                 OUT.vertex = UnityPixelSnap (OUT.vertex);
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|                 #endif
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| 
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|                 return OUT;
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|             }
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| 
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|             sampler2D _MainTex;
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|             sampler2D _AlphaTex;
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|             float _AlphaSplitEnabled;
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| 
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|             fixed4 SampleSpriteTexture(float2 uv){
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|                 fixed4 color = tex2D (_MainTex, uv);
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| #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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|                 if (_AlphaSplitEnabled)
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|                     color.a = tex2D (_AlphaTex, uv).r;
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| #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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| 
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|                 return color;
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|             }
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| 
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|             fixed4 frag(v2f IN) : SV_Target {
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|                 fixed4 c = SampleSpriteTexture(IN.texcoord);
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|                 c.rgb = c.rgb * min(fixed3(0.5, 0.5, 0.5), IN.color.rgb) * 2.0 + max(fixed3(0, 0, 0), IN.color.rgb - 0.5) * 2.0;
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|                 c.a *= IN.color.a;
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|                 c.rgb *= c.a;
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|                 return c;
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|             }
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|         ENDCG
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|         }
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|     }
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| } |