106 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
 | |
| 
 | |
| Shader "UsayaLib/UGUI/LerpTexture" {
 | |
|     Properties {
 | |
|         _MainTex ("Main Sprite Texture", 2D) = "white" {}
 | |
|         _SubTex ("Sub Sprite Texture", 2D) = "white" {}
 | |
|         _TexLerp ("Texture Lerp", Range (0.0, 1.0)) = 0
 | |
|         _Color ("Tint", Color) = (1,1,1,1)
 | |
| 
 | |
|         _StencilComp ("Stencil Comparison", Float) = 8
 | |
|         _Stencil ("Stencil ID", Float) = 0
 | |
|         _StencilOp ("Stencil Operation", Float) = 0
 | |
|         _StencilWriteMask ("Stencil Write Mask", Float) = 255
 | |
|         _StencilReadMask ("Stencil Read Mask", Float) = 255
 | |
| 
 | |
|         _ColorMask ("Color Mask", Float) = 15
 | |
| 
 | |
|         [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
 | |
|     }
 | |
| 
 | |
|     SubShader {
 | |
|         Tags {
 | |
|             "Queue"="Transparent"
 | |
|             "IgnoreProjector"="True"
 | |
|             "RenderType"="Transparent"
 | |
|             "PreviewType"="Plane"
 | |
|             "CanUseSpriteAtlas"="True"
 | |
|         }
 | |
| 
 | |
|         Stencil {
 | |
|             Ref [_Stencil]
 | |
|             Comp [_StencilComp]
 | |
|             Pass [_StencilOp]
 | |
|             ReadMask [_StencilReadMask]
 | |
|             WriteMask [_StencilWriteMask]
 | |
|         }
 | |
| 
 | |
|         Cull Off
 | |
|         Lighting Off
 | |
|         ZWrite Off
 | |
|         ZTest [unity_GUIZTestMode]
 | |
|         Blend SrcAlpha OneMinusSrcAlpha
 | |
|         ColorMask [_ColorMask]
 | |
| 
 | |
|         Pass {
 | |
|         CGPROGRAM
 | |
|             #pragma vertex vert
 | |
|             #pragma fragment frag
 | |
| 
 | |
|             #include "UnityCG.cginc"
 | |
|             #include "UnityUI.cginc"
 | |
| 
 | |
|             #pragma multi_compile __ UNITY_UI_ALPHACLIP
 | |
| 
 | |
|             struct appdata_t {
 | |
|                 float4 vertex   : POSITION;
 | |
|                 float4 color    : COLOR;
 | |
|                 float2 texcoord : TEXCOORD0;
 | |
|             };
 | |
| 
 | |
|             struct v2f {
 | |
|                 float4 vertex   : SV_POSITION;
 | |
|                 fixed4 color    : COLOR;
 | |
|                 half2 texcoord  : TEXCOORD0;
 | |
|                 float4 worldPosition : TEXCOORD1;
 | |
|             };
 | |
| 
 | |
|             fixed4 _Color;
 | |
|             fixed4 _TextureSampleAdd;
 | |
|             float4 _ClipRect;
 | |
| 
 | |
|             v2f vert(appdata_t IN){
 | |
|                 v2f OUT;
 | |
|                 OUT.worldPosition = IN.vertex;
 | |
|                 OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
 | |
| 
 | |
|                 OUT.texcoord = IN.texcoord;
 | |
| 
 | |
|                 #ifdef UNITY_HALF_TEXEL_OFFSET
 | |
|                 OUT.vertex.xy += (_ScreenParams.zw - 1.0) * float2(-1, 1);
 | |
|                 #endif
 | |
| 
 | |
|                 OUT.color = IN.color * _Color;
 | |
|                 return OUT;
 | |
|             }
 | |
| 
 | |
|             sampler2D _MainTex;
 | |
|             sampler2D _SubTex;
 | |
|             float _TexLerp;
 | |
| 
 | |
|             fixed4 frag(v2f IN) : SV_Target {
 | |
|                 half4 color = ((tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color * (1.0 - _TexLerp))
 | |
|                     + ((tex2D(_SubTex, IN.texcoord) + _TextureSampleAdd) * IN.color * _TexLerp);
 | |
|                 color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
 | |
| 
 | |
|                 #ifdef UNITY_UI_ALPHACLIP
 | |
|                 clip(color.a - 0.001);
 | |
|                 #endif
 | |
| 
 | |
|                 return color;
 | |
|             }
 | |
|         ENDCG
 | |
|         }
 | |
|     }
 | |
| }
 |