popcorn/popcorn/Assets/Unity.IO.Compression/InvalidDataException.cs

35 lines
834 B
C#

namespace Unity.IO.Compression {
using System;
using System.Runtime.Serialization;
#if !NETFX_CORE
[Serializable]
#endif // !FEATURE_NETCORE
public sealed class InvalidDataException
#if NETFX_CORE
: Exception
#else
: SystemException
#endif
{
public InvalidDataException ()
: base(SR.GetString(SR.GenericInvalidData)) {
}
public InvalidDataException (String message)
: base(message) {
}
public InvalidDataException (String message, Exception innerException)
: base(message, innerException) {
}
#if !NETFX_CORE
internal InvalidDataException (SerializationInfo info, StreamingContext context) : base(info, context) {
}
#endif // !NETFX_CORE
}
}