273 lines
10 KiB
C#
273 lines
10 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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public class PackageExporter
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{
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/// <summary>
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/// 导出 UnityPackage(支持忽略特定文件)
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/// </summary>
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/// <param name="assetPaths">需要导出的资源路径数组(文件夹或文件)</param>
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/// <param name="outputPath">导出文件路径(含.unitypackage扩展名)</param>
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/// <param name="ignorePatterns">需要忽略的文件/文件夹模式数组</param>
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/// <param name="includeDependencies">是否包含依赖资源</param>
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/// <param name="recurseFolders">是否递归导出文件夹内的所有内容</param>
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/// <returns>导出是否成功</returns>
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private static bool ExportUnityPackage(
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string[] assetPaths,
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string outputPath,
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string[] ignorePatterns = null,
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bool includeDependencies = true,
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bool recurseFolders = true
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)
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{
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// 1. 验证资源路径
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if (!ValidateAssetPaths(assetPaths))
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{
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Debug.LogError("导出失败:无效的资源路径");
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return false;
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}
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// 2. 验证输出路径
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if (!ValidateAndPrepareOutputPath(outputPath))
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{
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Debug.LogError("导出失败:无效的输出路径");
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return false;
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}
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try
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{
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// 3. 处理需要导出的路径(过滤掉需要忽略的文件)
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var temp = ProcessAssetPaths(assetPaths, ignorePatterns, recurseFolders);
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var filteredPaths = temp.Where(File.Exists).ToArray();
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if (filteredPaths.Length == 0)
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{
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Debug.LogError("导出失败:所有路径都被过滤掉了");
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return false;
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}
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// 4. 构建导出选项
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ExportPackageOptions options = ExportPackageOptions.Default;
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// 如果需要递归文件夹,添加 Recurse 选项
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if (recurseFolders)
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{
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options |= ExportPackageOptions.Recurse;
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}
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// 如果需要包含依赖资源,添加 IncludeDependencies 选项
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if (includeDependencies)
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{
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options |= ExportPackageOptions.IncludeDependencies;
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}
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// 5. 执行导出
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AssetDatabase.ExportPackage(filteredPaths, outputPath, options);
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// 6. 验证结果
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if (File.Exists(outputPath))
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{
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Debug.Log($"导出成功:{outputPath}");
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return true;
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}
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Debug.LogError("导出失败:文件未生成");
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return false;
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}
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catch (Exception ex)
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{
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Debug.LogError($"导出异常:{ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// 处理资源路径,过滤掉需要忽略的文件
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/// </summary>
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private static string[] ProcessAssetPaths(string[] assetPaths, string[] ignorePatterns, bool recurseFolders)
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{
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if (ignorePatterns == null || ignorePatterns.Length == 0)
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{
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return assetPaths; // 没有需要忽略的模式,直接返回原路径
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}
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// 收集所有需要导出的文件路径
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var allFiles = new System.Collections.Generic.List<string>();
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foreach (var path in assetPaths)
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{
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if (AssetDatabase.IsValidFolder(path))
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{
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// 如果是文件夹,获取所有文件
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var filesInFolder = AssetDatabase.FindAssets("", new[] { path })
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.Select(AssetDatabase.GUIDToAssetPath)
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.ToArray();
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// 根据递归选项和忽略模式过滤文件
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allFiles.AddRange(filesInFolder.Where(file => !ShouldIgnore(file, ignorePatterns) && (recurseFolders || Path.GetDirectoryName(file) == path)));
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var googleMobileAdsAndroidLib = Directory.GetDirectories(path, "GoogleMobileAdsPlugin", SearchOption.AllDirectories)
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.Where(p => p.Replace("\\", "/").StartsWith("Assets/"))
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.Select(p => p.Replace("\\", "/"))
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.ToArray();
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Debug.Log("yangwu firebase:"+googleMobileAdsAndroidLib);
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allFiles.AddRange(googleMobileAdsAndroidLib);
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}
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else if (File.Exists(path))
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{
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// 如果是文件,检查是否需要忽略
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if (!ShouldIgnore(path, ignorePatterns))
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{
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allFiles.Add(path);
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}
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}
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var androidLibs = Directory.GetDirectories(path, "GoogleMobileAdsPlugin.androidlib", SearchOption.AllDirectories)
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.Where(p => p.Replace("\\", "/").StartsWith("Assets/"))
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.Select(p => p.Replace("\\", "/"))
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.ToArray();
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allFiles.AddRange(androidLibs);
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}
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return allFiles.Distinct().ToArray();
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}
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/// <summary>
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/// 检查文件是否应该被忽略
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/// </summary>
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private static bool ShouldIgnore(string filePath, string[] ignorePatterns)
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{
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if (!ignorePatterns.Any(pattern => filePath.Contains(pattern) ||
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Path.GetFileName(filePath).Contains(pattern) ||
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(pattern.Contains("*") && MatchesWildcard(filePath, pattern)))) return false;
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Debug.Log("ShouldIgnore true: " + filePath);
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return true;
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}
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/// <summary>
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/// 检查文件路径是否匹配通配符模式(使用正则表达式实现)
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/// </summary>
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private static bool MatchesWildcard(string filePath, string pattern)
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{
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try
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{
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// 将通配符模式转换为正则表达式
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var regexPattern = "^" + Regex.Escape(pattern).Replace("\\*", ".*").Replace("\\?", ".") + "$";
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var regex = new Regex(regexPattern, RegexOptions.IgnoreCase);
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// 检查文件名和完整路径是否匹配
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return regex.IsMatch(Path.GetFileName(filePath)) || regex.IsMatch(filePath);
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}
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catch
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{
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return false;
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}
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}
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// 以下为辅助方法
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private static bool ValidateAssetPaths(string[] assetPaths)
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{
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if (assetPaths == null || assetPaths.Length == 0)
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{
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Debug.LogWarning("未指定任何资源路径");
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return false;
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}
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foreach (var path in assetPaths)
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{
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if (string.IsNullOrWhiteSpace(path) || !path.StartsWith("Assets/"))
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{
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Debug.LogWarning($"无效路径格式:{path}(必须以 Assets/ 开头)");
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return false;
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}
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if (AssetDatabase.IsValidFolder(path) || File.Exists(path)) continue;
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Debug.LogWarning($"路径不存在:{path}");
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return false;
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}
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return true;
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}
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private static bool ValidateAndPrepareOutputPath(string outputPath)
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{
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if (string.IsNullOrWhiteSpace(outputPath) || !outputPath.EndsWith(".unitypackage"))
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{
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Debug.LogWarning("输出路径必须包含 .unitypackage 扩展名");
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return false;
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}
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var directory = Path.GetDirectoryName(outputPath);
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if (Directory.Exists(directory)) return true;
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try
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{
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if (directory == null)
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{
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return false;
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}
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Directory.CreateDirectory(directory);
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}
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catch (Exception ex)
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{
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Debug.LogError($"无法创建目录:{ex.Message}");
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return false;
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}
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return true;
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}
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// ------------------------------
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// 快捷导出示例(可直接在菜单调用)
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// ------------------------------
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[MenuItem("Tools/Export UnityPackage")]
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public static void ExportExamplePackage()
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{
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var pathsToExport = new[]
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{
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"Assets/Adjust",
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"Assets/BigoAds",
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"Assets/BigoSDK",
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"Assets/Editor",
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"Assets/Editor Default Resources",
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"Assets/ExternalDependencyManager",
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"Assets/EFSDK",
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"Assets/Firebase",
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"Assets/GeneratedLocalRepo",
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"Assets/GoogleMobileAds",
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"Assets/KwaiAds",
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"Assets/MaxSdk",
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"Assets/Plugins",
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"Assets/Script",
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"Assets/ThinkingAnalytics",
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"Assets/ThinkupTpnPlugin",
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"Assets/UnityPackages"
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};
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// 定义需要忽略的文件/文件夹模式
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var ignorePatterns = new[]
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{
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"Assets/Plugins/Android/AndroidManifest.xml",
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"Assets/Plugins/Android/baseProjectTemplate.gradle",
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"Assets/Plugins/Android/gradleTemplate.properties",
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"Assets/Plugins/Android/LauncherManifest.xml",
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"Assets/Plugins/Android/launcherTemplate.gradle",
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"Assets/Plugins/Android/mainTemplate.gradle",
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"Assets/Plugins/Android/MessagingUnityPlayerActivity.java",
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"Assets/Plugins/Android/settingsTemplate.gradle",
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};
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// 获取项目根目录(Assets文件夹的上级目录)
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var projectRoot = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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var outputPath = Path.Combine(projectRoot, $"RushSDK_{RushSDKManager.GetSDKVersion()}_{DateTime.Now:yyyyMMdd_HHmmss}.unitypackage");
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// 执行导出(不包含依赖,使用我们定义的忽略模式)
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ExportUnityPackage(pathsToExport, outputPath, ignorePatterns, includeDependencies: false);
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}
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}
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