434 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			434 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | namespace EFSDK | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// TKG Native SDK Android platform interface call | |||
|  |     /// </summary> | |||
|  |     public class EFSdk | |||
|  |     { | |||
|  |         private static EFSdk _mEfSdk; | |||
|  |         private static string mappingInfo = @"{""items"":[{""key"":""_sdk_float_balloon.png"",""value"":""aoa38ay.png""}]}"; | |||
|  |          | |||
|  | 
 | |||
|  |         public static EFSdk get() | |||
|  |         { | |||
|  |             if (_mEfSdk == null) | |||
|  |             { | |||
|  |                 _mEfSdk = new EFSdk(); | |||
|  |             } | |||
|  | 
 | |||
|  |             return _mEfSdk; | |||
|  |         } | |||
|  | 
 | |||
|  | 
 | |||
|  |         private AndroidJavaObject jo; | |||
|  | 
 | |||
|  |         public EFSdk() | |||
|  |         { | |||
|  |             // java interface class | |||
|  |             using (AndroidJavaClass jc = new AndroidJavaClass("com.earn.push._SDK")) | |||
|  |             { | |||
|  |                 jo = jc.GetStatic<AndroidJavaObject>("INSTANCE"); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         private T SDKCall<T>(string _method, params object[] _param) | |||
|  |         { | |||
|  |             try | |||
|  |             { | |||
|  |                 return jo.Call<T>(_method, _param); | |||
|  |             } | |||
|  |             catch (Exception e) | |||
|  |             { | |||
|  |                 Debug.LogError(e); | |||
|  |             } | |||
|  | 
 | |||
|  |             return default(T); | |||
|  |         } | |||
|  | 
 | |||
|  |         private void SDKCall(string _method, params object[] _param) | |||
|  |         { | |||
|  |             try | |||
|  |             { | |||
|  |                 jo.Call(_method, _param); | |||
|  |             } | |||
|  |             catch (Exception e) | |||
|  |             { | |||
|  |                 Debug.LogError(e); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         public enum ActionType | |||
|  |         { | |||
|  |             COIN_CLICK, //点击金币 | |||
|  |             BALLOON_CLICK, //点击气球 | |||
|  |             COIN_SHOW, //金币展示出来了 | |||
|  |             BOX_SHOW, //气球/宝箱展示出来了 | |||
|  |             GAM_LOAD_SUCC, //GAM页面加载成功 | |||
|  |             ON_RESUME, //游戏可见时回调, | |||
|  |             // CAN_GOBACK, //游戏可见时回调, | |||
|  |         } | |||
|  | 
 | |||
|  |         public Action<ActionType, string> ActionCallback; | |||
|  |         public Action<string, Dictionary<string, string>> ActionSDKEventCallback; | |||
|  |         public Action<string> HdH5ImpressionAction; | |||
|  |         public Action<bool> mCanGobackAction; | |||
|  |         public Action<bool> mReqNotifyPermissionAction; | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 在Init方法之后调用这个方法,设置SDK上报事件回调,  将SDK传过来的事件上报到Firebase,数数等 | |||
|  |         /// </summary> | |||
|  |         /// <param name="actionCallbvack"> | |||
|  |         ///     事件ID,事件属性 | |||
|  |         /// </param> | |||
|  |         public void SetSDKEventCallback(Action<string, Dictionary<string, string>> eventKeyDict) | |||
|  |         { | |||
|  |             ActionSDKEventCallback = eventKeyDict; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 互动广告展示回调,此时可以计算上报互动广告展示次数和收益 | |||
|  |         /// </summary> | |||
|  |         /// <param name="callback">string 是互动广告的url</param> | |||
|  |         public void SetHdH5ImpressionCallback(Action<string> callback) | |||
|  |         { | |||
|  |             HdH5ImpressionAction = callback; | |||
|  |         } | |||
|  | 
 | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         ///  初始化 | |||
|  |         /// </summary> | |||
|  |         /// <param name="actionCallbvack">ActionType 回调类型 ;  string msg </param> | |||
|  |         public void Init(Action<ActionType, string> actionCallbvack) | |||
|  |         { | |||
|  |             ActionCallback = actionCallbvack; | |||
|  |             SDKInit(); | |||
|  |         } | |||
|  | 
 | |||
|  |         private void SDKInit() | |||
|  |         { | |||
|  |             // SDKCall("init"); | |||
|  |             ActionCallback?.Invoke(ActionType.GAM_LOAD_SUCC, string.Empty); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 展示WebView | |||
|  |         /// </summary> | |||
|  |         /// <param name="id">标签id</param> | |||
|  |         /// <param name="url">网址</param> | |||
|  |         /// <param name="pRect"></param> | |||
|  |         /// <param name="pCam"></param> | |||
|  |         public void ShowWebView(int id, string url, RectTransform pRect, Camera pCam = null) | |||
|  |         { | |||
|  |             Vector3[] tWorldCorners = new Vector3[4]; | |||
|  |             pRect.GetWorldCorners(tWorldCorners); | |||
|  |             Vector2 tTopLeft = RectTransformUtility.WorldToScreenPoint(pCam, tWorldCorners[1]); | |||
|  |             Vector2 tBottomRight = RectTransformUtility.WorldToScreenPoint(pCam, tWorldCorners[3]); | |||
|  |             int tWidth = (int)Mathf.Abs(tBottomRight.x - tTopLeft.x); | |||
|  |             int tHeight = (int)Mathf.Abs(tBottomRight.y - tTopLeft.y); | |||
|  |             SDKCall("showWebViewToActivity", id, url, (int)tTopLeft.x, (int)(Screen.height - tTopLeft.y), tWidth, | |||
|  |                 tHeight); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 移除所有原生View, 回到游戏时调用 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void RemoveAll() | |||
|  |         { | |||
|  |             SDKCall("removeAll"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 刷新当前页面 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void Refresh() | |||
|  |         { | |||
|  |             SDKCall("refresh"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 回上一页 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void GoBack() | |||
|  |         { | |||
|  |             SDKCall("goBack"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 回首页 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void GoHome() | |||
|  |         { | |||
|  |             SDKCall("goHome"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 是否手动控制漂浮道具显示/隐藏 | |||
|  |         /// SDK内默认当H5页面加载完成后自动显示漂浮道具 | |||
|  |         /// </summary> | |||
|  |         /// <param name="autoShow">true: 自动显示/隐藏道具    false: 游戏主动控制道具显示/隐藏</param> | |||
|  |         /// <returns></returns> | |||
|  |         public void AutoShowFloat(bool autoShow) | |||
|  |         { | |||
|  |             SDKCall("autoShowFloat", autoShow); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 飘金币 | |||
|  |         /// </summary> | |||
|  |         /// <param name="id"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public void ShowFloatCoin(int id) | |||
|  |         { | |||
|  |             SDKCall("showFloatCoin", id); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 飘金币 | |||
|  |         /// </summary> | |||
|  |         /// <param name="id"></param> | |||
|  |         /// <param name="res">悬浮金币按钮的图片资源,传字符串 0 或 1    0:金币图  1:红点宝箱图 </param> | |||
|  |         /// <returns></returns> | |||
|  |         public void ShowFloatCoin(int id, String res) | |||
|  |         { | |||
|  |             SDKCall("showFloatCoin", id, res); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 设置悬浮金币按钮的图片资源 | |||
|  |         /// </summary> | |||
|  |         /// <param name="res">传字符串 0 或 1    0:金币图  1:红点宝箱图</param> | |||
|  |         public void SetFloatCoinRes(String res) | |||
|  |         { | |||
|  |             SDKCall("setFloatCoinRes", res); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 隐藏金币 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void HideFloatCoin() | |||
|  |         { | |||
|  |             SDKCall("hideFloatCoin"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 飘气球 | |||
|  |         /// </summary> | |||
|  |         /// <param name="startId"></param> | |||
|  |         /// <param name="endId"></param> | |||
|  |         /// <param name="fly_first_time"></param> | |||
|  |         /// <param name="fly_gap_time"></param> | |||
|  |         /// <returns></returns> | |||
|  |         public void ShowBalloon(int startId, int endId, int fly_first_time, int fly_gap_time) | |||
|  |         { | |||
|  |             SDKCall("showBalloon", startId, endId, fly_first_time, fly_gap_time); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 隐藏气球 | |||
|  |         /// </summary> | |||
|  |         /// <returns></returns> | |||
|  |         public void HideBalloon() | |||
|  |         { | |||
|  |             SDKCall("hideBalloon"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         ///  | |||
|  |         /// </summary> | |||
|  |         /// <param name="message"></param> | |||
|  |         public void ShowToast(string message) | |||
|  |         { | |||
|  |             SDKCall("showToast", message); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 判断当前网页是否还能返回上一页,  true:可以返回,此时页面不在首页   false: 不能返回了,当前页面就在首页 | |||
|  |         /// </summary> | |||
|  |         public void CanGoback(Action<bool> canGobackAction) | |||
|  |         { | |||
|  |             mCanGobackAction = canGobackAction; | |||
|  |             SDKCall("canGoback"); | |||
|  |         } | |||
|  | 
 | |||
|  |         #region 推送通知 | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 满足条件:未领取 R$0.1 的 买量用户, 调用这个方法 | |||
|  |         /// </summary> | |||
|  |         public void SubscribeUnclaimed01() | |||
|  |         { | |||
|  |             SDKCall("subscribeUnclaimed01"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         ///  不满足条件:未领取 R$0.1 的 买量用户, 调用这个方法 | |||
|  |         /// </summary> | |||
|  |         public void UnSubscribeUnclaimed01() | |||
|  |         { | |||
|  |             SDKCall("unSubscribeUnclaimed01"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         //  满足条件: 在排队中 且 当日R$1 未领取 的买量用户, 调用这个方法 | |||
|  |         /// </summary> | |||
|  |         public void SubscribePending1() | |||
|  |         { | |||
|  |             SDKCall("subscribePending1"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 不满足条件: 在排队中 且 当日R$1 未领取 的买量用户, 调用这个方法 | |||
|  |         /// </summary> | |||
|  |         public void UnSubscribePending1() | |||
|  |         { | |||
|  |             SDKCall("unSubscribePending1"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 订阅Firebase推送主题 | |||
|  |         /// </summary> | |||
|  |         /// <param name="topic">主题名称</param> | |||
|  |         public void SubscribeToTopic(string topic) | |||
|  |         { | |||
|  |             SDKCall("subscribeToTopic", topic); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         ///  取消订阅Firebase推送主题 | |||
|  |         /// </summary> | |||
|  |         /// <param name="topic">主题名称</param> | |||
|  |         public void UnSubscribeToTopic(string topic) | |||
|  |         { | |||
|  |             SDKCall("UnSubscribeToTopic", topic); | |||
|  |         } | |||
|  | 
 | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 向SDK上报当前金币总数,每次金币变化都要调用一次 | |||
|  |         /// </summary> | |||
|  |         /// <param name="totalGold"></param> | |||
|  |         public void SendTotalGold2SDK(int totalGold) | |||
|  |         { | |||
|  |             SDKCall("setGoldNum", totalGold.ToString()); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 向SDK上报当前要提现的现金额,每次变化都要调用一次 | |||
|  |         /// </summary> | |||
|  |         /// <param name="cashNum"></param> | |||
|  |         public void SendCashNum2SDK(double cashNum) | |||
|  |         { | |||
|  |             SDKCall("setCashNum", cashNum.ToString("0.00")); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 向SDK上报 游戏名字(当前语言的),每次语言变化都上报 | |||
|  |         /// </summary> | |||
|  |         /// <param name="gameName"></param> | |||
|  |         public void SetGameName(string gameName) | |||
|  |         { | |||
|  |             SDKCall("setGameName", gameName); | |||
|  |         } | |||
|  | 
 | |||
|  |         // /// <summary> | |||
|  |         // /// 设置推送 消息通知 的文案 | |||
|  |         // /// </summary> | |||
|  |         // /// <param name="message"></param> | |||
|  |         // public void SetCommPushMessage(string message) | |||
|  |         // { | |||
|  |         //     SDKCall("setCommPushMessage", message); | |||
|  |         // } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 设置当前游戏语言是否是 西班牙语 | |||
|  |         ///  | |||
|  |         /// </summary> | |||
|  |         /// <param name="isEs">西班牙语传 true, 其他的都传 false </param> | |||
|  |         public void SetCurrLang(bool isEs) | |||
|  |         { | |||
|  |             SDKCall("setCurrLang", isEs); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 获取当前是否有通知权限 | |||
|  |         /// </summary> | |||
|  |         public bool HasNotifyPermission() | |||
|  |         { | |||
|  |             return SDKCall<bool>("hasNotifyPermission"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 请求获取通知权限 | |||
|  |         /// </summary> | |||
|  |         public void ReqNotifyPermission() | |||
|  |         { | |||
|  |             SDKCall("reqNotifyPermission"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 请求获取通知权限 | |||
|  |         /// <param name="action">授权弹窗关闭回调  bool:表示用户是否允许了权限  true:有权限  false:无权限</param> | |||
|  |         /// </summary> | |||
|  |         public void ReqNotifyPermission(Action<bool> action) | |||
|  |         { | |||
|  |             mReqNotifyPermissionAction = action; | |||
|  |             SDKCall("reqNotifyPermission"); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 设置推送开关, SDK默认关闭通知 | |||
|  |         /// </summary> | |||
|  |         /// <param name="isOpen"></param> | |||
|  |         public void SetPushSwitch(bool isOpen) | |||
|  |         { | |||
|  |             SDKCall("pushSwitch", isOpen); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 消息类通知弹出间隔设置为60秒(在线参数控制)-Key: messagenotif  Value:60 | |||
|  |         /// </summary> | |||
|  |         /// <param name="timeSeconds"></param> | |||
|  |         public void SetPushMessagenotif(int timeSeconds) | |||
|  |         { | |||
|  |             SDKCall("setPushMessagenotif", timeSeconds); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 持续性通知在进入游戏时弹出的时间间隔设置为300秒(在线参数控制 )-Key:persistentnotif Value:300 | |||
|  |         /// </summary> | |||
|  |         /// <param name="timeSeconds"></param> | |||
|  |         public void SetPushPersistentnotif(int timeSeconds) | |||
|  |         { | |||
|  |             SDKCall("setPushPersistentnotif", timeSeconds); | |||
|  |         } | |||
|  | 
 | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// 每次回调游戏的onResume的时候都调用一次,获取游戏要跳转的页面 | |||
|  |         /// </summary> | |||
|  |         /// <returns> | |||
|  |         /// 0 不需要进行任何跳转 | |||
|  |         /// 1 进行游戏主页 | |||
|  |         /// 2 进入游戏的金币提现界面 | |||
|  |         /// 3 进入对应小游戏1界面 | |||
|  |         /// 4 进入对应小游戏2界面 | |||
|  |         /// </returns> | |||
|  |         public int GetJumpPage() | |||
|  |         { | |||
|  |             return SDKCall<int>("getJumpPage"); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  |     } | |||
|  | } |