2025-08-30 09:24:58 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2025-09-01 10:32:50 +00:00
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namespace WZ
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2025-08-31 02:12:10 +00:00
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{
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2025-09-01 13:28:17 +00:00
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public class TimerUtils :D_MonoSingleton<TimerUtils>
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2025-08-30 09:24:58 +00:00
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{
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2025-09-01 13:28:17 +00:00
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public void DelayExecute(float delay, System.Action action)
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2025-08-31 02:12:10 +00:00
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{
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2025-09-01 13:28:17 +00:00
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StartCoroutine(DelayExecuteCoroutine(delay, action));
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2025-08-31 02:12:10 +00:00
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}
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2025-09-01 13:28:17 +00:00
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private IEnumerator DelayExecuteCoroutine(float delay, System.Action action)
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2025-08-30 09:24:58 +00:00
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{
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yield return new WaitForSeconds(delay);
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action?.Invoke();
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}
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}
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}
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