更新推送SDK
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@ -180,6 +180,16 @@ namespace EFSDK
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SDKCall("initSDK", mappingInfo);
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SDKCall("initSDK", mappingInfo);
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ActionCallback?.Invoke(ActionType.SDK_INIT_Succ, string.Empty);
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ActionCallback?.Invoke(ActionType.SDK_INIT_Succ, string.Empty);
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}
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}
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/// <summary>
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/// 当游戏进程启动之后,可以接收响应的时候(一般在游戏内事件上报相关内容初始化完毕调用即可,参数传true),调用这个方法通知SDK,
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/// SDK收到通知后会开始将SDK侧的事件回传给游戏,作事件上报
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/// </summary>
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/// <param name="active">传 true</param>
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public void SetGameActive(bool active)
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{
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SDKCall("onGameActive", active);
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}
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/// <summary>
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/// <summary>
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/// 展示WebView
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/// 展示WebView
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@ -109,6 +109,11 @@ namespace WZ
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return pid;
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return pid;
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}
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}
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private void OnApplicationFocus(bool hasFocus)
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{
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EFSdk.get().SetGameActive(hasFocus);
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Globalization;
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using System.Globalization;
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using AdjustSdk;
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using AdjustSdk;
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using EFSDK;
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using Firebase.Extensions;
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using Firebase.Extensions;
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using Firebase.Messaging;
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using Firebase.Messaging;
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using Firebase.RemoteConfig;
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using Firebase.RemoteConfig;
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@ -38,6 +39,8 @@ namespace WZ
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AdsSDKManager.Instance.RefreshAdsData();
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AdsSDKManager.Instance.RefreshAdsData();
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//AB测试分组参数
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//AB测试分组参数
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GroupSet();
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GroupSet();
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//推送事件
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EFSdk.get().SetGameActive(true);
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// adjust卸载监控
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// adjust卸载监控
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