using System; using System.IO; using ThinkingSDK.PC.Constant; using ThinkingSDK.PC.Config; using UnityEngine; namespace ThinkingSDK.PC.Utils { public class ThinkingSDKLogger { public ThinkingSDKLogger() { } public static void Print(string str) { if (ThinkingSDKPublicConfig.IsPrintLog()) { Debug.Log("[ThinkingData] Info: " + str); } } } }