using System;
using GoogleMobileAds.Api;
using UnityEngine;
// using UnityEditor.Media;
namespace WZ
{
///
/// 提供广告SDK功能的统一接口
///
public interface IAdService
{
///
/// 获取广告客户端名称
///
string ClientName { get; }
PlatformType Platfrom { get; }
void RefreshAdsData();
///
/// 初始化广告SDK
///
void Initialize();
#region 横幅广告功能
///
/// 加载横幅广告
///
void LoadBanner();
///
/// 检查横幅广告是否可用
///
bool IsBannerAvailable();
///
/// 显示横幅广告
///
void DisplayBanner();
///
/// 隐藏横幅广告
///
void HideBanner();
///
/// 获取横幅广告收益信息
///
double GetBannerRevenue();
#endregion
#region 插页广告功能
///
/// 加载插页广告
///
void LoadInterstitial();
///
/// 检查插页广告是否可用
///
bool IsInterstitialAvailable();
///
/// 显示插页广告
///
void DisplayInterstitial(string _adPos, IvType _IvType = IvType.IV1, Action _closeCallback = null);
///
/// 获取插页广告收益信息
///
double GetInterstitialRevenue();
#endregion
#region 激励广告功能
///
/// 加载激励广告
///
void LoadRewarded();
///
/// 检查激励广告是否可用
///
bool IsRewardedAvailable();
///
/// 显示激励广告
///
void DisplayRewarded(string _adPos, Action _rewardCallback = null, Action _showFailedCallback = null);
///
/// 获取激励广告收益信息
///
double GetRewardedRevenue();
#endregion
#region 开屏广告功能
///
/// 加载开屏广告
///
void LoadSplash();
///
/// 检查开屏广告是否可用
///
bool IsSplashAvailable();
///
/// 显示开屏广告
///
void DisplaySplash();
///
/// 获取开屏广告收益信息
///
double GetSplashRevenue();
#endregion
#region 原生广告功能
///
/// 加载原生广告
///
void LoadNative();
///
/// 检查原生广告是否可用
///
bool IsNativeAvailable(string adUnitId);
///
/// 显示原生广告
///
/// 广告位置和尺寸信息
void DisplayNative(string _adPos, string adUnitId, NativeAdPosition position);
///
/// 移除原生广告
///
void RemoveNative(string adUnitId);
///
/// 获取原生广告收益信息
///
double GetNativeRevenue(string adUnitId);
#endregion
}
///
/// 表示处理回调的信息
///
[Serializable]
public struct CallbackResult
{
///
/// 回调消息
///
public string Message;
///
/// 指示广告是否准备就绪
///
public bool IsReady;
}
///
/// 表示原生广告的位置和尺寸
///
[Serializable]
public class NativeAdPosition
{
///
/// X坐标
///
public int X;
///
/// Y坐标
///
public int Y;
///
/// 广告宽度
///
public int Width;
///
/// 广告高度
///
public int Height;
public NativeTemplateStyle NativeTemplateStyle;
public static NativeAdPosition Create(NativeTemplateStyle nativeTemplateStyle,RectTransform pRect, Camera pCam = null)
{
var tWorldCorners = new Vector3[4];
pRect.GetWorldCorners(tWorldCorners);
var tTopLeft = RectTransformUtility.WorldToScreenPoint(pCam, tWorldCorners[1]);
var tBottomRight = RectTransformUtility.WorldToScreenPoint(pCam, tWorldCorners[3]);
var tWidth = Mathf.Abs(tBottomRight.x - tTopLeft.x);
var tHeight = Mathf.Abs(tBottomRight.y - tTopLeft.y);
return new NativeAdPosition
{
X = PX2DP.PxToDp(tTopLeft.x),
Y = PX2DP.PxToDp(Screen.height - tTopLeft.y),
Width = (int)tWidth,
Height = (int)tHeight,
NativeTemplateStyle = nativeTemplateStyle
};
}
}
[System.Serializable]
public struct HandCallbackInfo
{
public string msg;
public bool isReady;
}
}