using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Script.Utils { public static class TimerUtils { private static MonoBehaviour _coroutineRunner; public static void Initialize(MonoBehaviour runner) { _coroutineRunner = runner; } public static void DelayExecute(float delay, Action action) { if (_coroutineRunner != null) { _coroutineRunner.StartCoroutine(DelayExecuteCoroutine(delay, action)); } } private static IEnumerator DelayExecuteCoroutine(float delay, Action action) { yield return new WaitForSeconds(delay); action?.Invoke(); } } }