using UnityEngine; namespace ThinkingData.Analytics.Utils { public class TDLog { private static bool enableLog; public static void EnableLog(bool enabled) { enableLog = enabled; } public static bool GetEnable() { return enableLog; } public static void i(string message) { if (enableLog) { Debug.Log("[ThinkingData] Info: " + message); } } public static void d(string message) { if (enableLog) { Debug.Log("[ThinkingData] Debug: " + message); } } public static void e(string message) { if (enableLog) { Debug.LogError("[ThinkingData] Error: " + message); } } public static void w(string message) { if (enableLog) { Debug.LogWarning("[ThinkingData] Warning: " + message); } } } }