606 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			606 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Globalization;
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| using System.IO;
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| using System.Linq;
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| using System.Runtime.InteropServices;
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| using System.Text;
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| using AppLovinMax.ThirdParty.MiniJson;
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| using UnityEngine;
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| #if UNITY_EDITOR
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| using UnityEditor;
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| 
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| #endif
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| 
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| public class MaxSdkUtils
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| {
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|     /// <summary>
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|     /// An Enum to be used when comparing two versions.
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|     ///
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|     /// If:
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|     ///     A < B    return <see cref="Lesser"/>
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|     ///     A == B      return <see cref="Equal"/>
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|     ///     A > B    return <see cref="Greater"/>
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|     /// </summary>
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|     public enum VersionComparisonResult
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|     {
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|         Lesser = -1,
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|         Equal = 0,
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|         Greater = 1
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|     }
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| 
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| #if UNITY_ANDROID && !UNITY_EDITOR
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|     private static readonly AndroidJavaClass MaxUnityPluginClass = new AndroidJavaClass("com.applovin.mediation.unity.MaxUnityPlugin");
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| #endif
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern float _MaxGetAdaptiveBannerHeight(float width);
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| #endif
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| 
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|     /// <summary>
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|     /// Get the adaptive banner size for the provided width.
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|     /// If the width is not provided, will assume full screen width for the current orientation.
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|     ///
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|     /// NOTE: Only AdMob / Google Ad Manager currently has support for adaptive banners and the maximum height is 15% the height of the screen.
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|     /// </summary>
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|     ///
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|     /// <param name="width">The width to retrieve the adaptive banner height for.</param>
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|     /// <returns>The adaptive banner height for the current orientation and width.</returns>
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|     public static float GetAdaptiveBannerHeight(float width = -1.0f)
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|     {
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| #if UNITY_EDITOR
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|         return 50.0f;
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| #elif UNITY_IOS
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|         return _MaxGetAdaptiveBannerHeight(width);
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<float>("getAdaptiveBannerHeight", width);
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| #else
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|         return -1.0f;
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| #endif
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the dictionary</param>
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|     /// <param name="key">The key to be used to retrieve the dictionary</param>
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|     /// <param name="defaultValue">The default value to be returned when a value for the given key is not found.</param>
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|     /// <returns>The dictionary for the given key if available, the default value otherwise.</returns>
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|     public static Dictionary<string, object> GetDictionaryFromDictionary(IDictionary<string, object> dictionary, string key, Dictionary<string, object> defaultValue = null)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object value;
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|         if (dictionary.TryGetValue(key, out value) && value is Dictionary<string, object>)
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|         {
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|             return value as Dictionary<string, object>;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a list from the dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the list</param>
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|     /// <param name="key">The key to be used to retrieve the list</param>
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|     /// <param name="defaultValue">The default value to be returned when a value for the given key is not found.</param>
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|     /// <returns>The list for the given key if available, the default value otherwise.</returns>
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|     public static List<object> GetListFromDictionary(IDictionary<string, object> dictionary, string key, List<object> defaultValue = null)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object value;
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|         if (dictionary.TryGetValue(key, out value) && value is List<object>)
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|         {
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|             return value as List<object>;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>string</c> value from dictionary for the given key if available, returns the default value if unavailable.  
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>string</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>string</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a value for the given key is not found.</param>
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|     /// <returns>The <c>string</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static string GetStringFromDictionary(IDictionary<string, object> dictionary, string key, string defaultValue = "")
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object value;
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|         if (dictionary.TryGetValue(key, out value) && value != null)
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|         {
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|             return value.ToString();
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>bool</c> value from dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>bool</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>bool</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a <c>bool</c> value for the given key is not found.</param>
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|     /// <returns>The <c>bool</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static bool GetBoolFromDictionary(IDictionary<string, object> dictionary, string key, bool defaultValue = false)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object obj;
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|         bool value;
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|         if (dictionary.TryGetValue(key, out obj) && obj != null && bool.TryParse(obj.ToString(), out value))
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|         {
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|             return value;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>int</c> value from dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>int</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>int</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a <c>int</c> value for the given key is not found.</param>
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|     /// <returns>The <c>int</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static int GetIntFromDictionary(IDictionary<string, object> dictionary, string key, int defaultValue = 0)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object obj;
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|         int value;
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|         if (dictionary.TryGetValue(key, out obj) &&
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|             obj != null &&
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|             int.TryParse(InvariantCultureToString(obj), NumberStyles.Any, CultureInfo.InvariantCulture, out value))
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|         {
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|             return value;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>long</c> value from dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>long</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>long</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a <c>long</c> value for the given key is not found.</param>
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|     /// <returns>The <c>long</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static long GetLongFromDictionary(IDictionary<string, object> dictionary, string key, long defaultValue = 0L)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object obj;
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|         long value;
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|         if (dictionary.TryGetValue(key, out obj) &&
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|             obj != null &&
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|             long.TryParse(InvariantCultureToString(obj), NumberStyles.Any, CultureInfo.InvariantCulture, out value))
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|         {
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|             return value;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>float</c> value from dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>float</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>float</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a <c>string</c> value for the given key is not found.</param>
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|     /// <returns>The <c>float</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static float GetFloatFromDictionary(IDictionary<string, object> dictionary, string key, float defaultValue = 0F)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object obj;
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|         float value;
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|         if (dictionary.TryGetValue(key, out obj) &&
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|             obj != null &&
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|             float.TryParse(InvariantCultureToString(obj), NumberStyles.Any, CultureInfo.InvariantCulture, out value))
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|         {
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|             return value;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Tries to get a <c>double</c> value from dictionary for the given key if available, returns the default value if unavailable.
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|     /// </summary>
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|     /// <param name="dictionary">The dictionary from which to get the <c>double</c> value.</param>
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|     /// <param name="key">The key to be used to retrieve the <c>double</c> value.</param>
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|     /// <param name="defaultValue">The default value to be returned when a <c>double</c> value for the given key is not found.</param>
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|     /// <returns>The <c>double</c> value from the dictionary if available, the default value otherwise.</returns>
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|     public static double GetDoubleFromDictionary(IDictionary<string, object> dictionary, string key, int defaultValue = 0)
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|     {
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|         if (dictionary == null) return defaultValue;
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| 
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|         object obj;
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|         double value;
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|         if (dictionary.TryGetValue(key, out obj) &&
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|             obj != null &&
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|             double.TryParse(InvariantCultureToString(obj), NumberStyles.Any, CultureInfo.InvariantCulture, out value))
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|         {
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|             return value;
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|         }
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| 
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|         return defaultValue;
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|     }
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| 
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|     /// <summary>
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|     /// Converts the given object to a string without locale specific conversions.
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|     /// </summary>
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|     public static string InvariantCultureToString(object obj)
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|     {
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|         return string.Format(CultureInfo.InvariantCulture, "{0}", obj);
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|     }
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| 
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|     /// <summary>
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|     /// The native iOS and Android plugins forward JSON arrays of JSON Objects.
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|     /// </summary>
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|     public static List<T> PropsStringsToList<T>(string str)
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|     {
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|         var result = new List<T>();
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| 
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|         if (string.IsNullOrEmpty(str)) return result;
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| 
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|         var infoArray = Json.Deserialize(str) as List<object>;
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|         if (infoArray == null) return result;
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| 
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|         foreach (var infoObject in infoArray)
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|         {
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|             var dictionary = infoObject as Dictionary<string, object>;
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|             if (dictionary == null) continue;
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| 
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|             // Dynamically construct generic type with string argument.
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|             // The type T must have a constructor that creates a new object from an info string, i.e., new T(infoString)
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|             var instance = (T) Activator.CreateInstance(typeof(T), dictionary);
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|             result.Add(instance);
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|         }
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| 
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|         return result;
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|     }
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| 
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|     /// <summary>
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|     /// Returns the hexidecimal color code string for the given Color.
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|     /// </summary>
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|     public static String ParseColor(Color color)
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|     {
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|         int a = (int) (Mathf.Clamp01(color.a) * Byte.MaxValue);
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|         int r = (int) (Mathf.Clamp01(color.r) * Byte.MaxValue);
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|         int g = (int) (Mathf.Clamp01(color.g) * Byte.MaxValue);
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|         int b = (int) (Mathf.Clamp01(color.b) * Byte.MaxValue);
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| 
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|         return BitConverter.ToString(new[]
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|         {
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|             Convert.ToByte(a),
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|             Convert.ToByte(r),
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|             Convert.ToByte(g),
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|             Convert.ToByte(b),
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|         }).Replace("-", "").Insert(0, "#");
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern bool _MaxIsTablet();
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| #endif
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| 
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|     /// <summary>
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|     /// Returns whether or not the device is a tablet.
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|     /// </summary>
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|     public static bool IsTablet()
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|     {
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| #if UNITY_EDITOR
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|         return false;
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| #elif UNITY_IOS
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|         return _MaxIsTablet();
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<bool>("isTablet");
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| #else
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|         return false;
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| #endif
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern bool _MaxIsPhysicalDevice();
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| #endif
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| 
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|     /// <summary>
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|     /// Returns whether or not a physical device is being used, as opposed to an emulator / simulator.
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|     /// </summary>
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|     public static bool IsPhysicalDevice()
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|     {
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| #if UNITY_EDITOR
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|         return false;
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| #elif UNITY_IOS
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|         return _MaxIsPhysicalDevice();
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<bool>("isPhysicalDevice");
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| #else
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|         return false;
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| #endif
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern float _MaxScreenDensity();
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| #endif
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| 
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|     /// <summary>
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|     /// Returns the screen density.
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|     /// </summary>
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|     public static float GetScreenDensity()
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|     {
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| #if UNITY_EDITOR
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|         return 1;
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| #elif UNITY_IOS
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|         return _MaxScreenDensity();
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<float>("getScreenDensity");
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| #else
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|         return -1;
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| #endif
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|     }
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| 
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|     /// <summary>
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|     /// Parses the IABTCF_VendorConsents string to determine the consent status of the IAB vendor with the provided ID.
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|     /// NOTE: Must be called after AppLovin MAX SDK has been initialized.
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|     /// </summary>
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|     /// <param name="vendorId">Vendor ID as defined in the Global Vendor List.</param>
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|     /// <returns><c>true</c> if the vendor has consent, <c>false</c> if not, or <c>null</c> if TC data is not available on disk.</returns>
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|     /// <see href="https://vendor-list.consensu.org/v3/vendor-list.json">Current Version of Global Vendor List</see>
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|     public static bool? GetTcfConsentStatus(int vendorId)
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|     {
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|         var tcfConsentStatus = GetPlatformSpecificTcfConsentStatus(vendorId);
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|         return GetConsentStatusValue(tcfConsentStatus);
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern int _MaxGetTcfVendorConsentStatus(int vendorIdentifier);
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| #endif
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| 
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|     private static int GetPlatformSpecificTcfConsentStatus(int vendorId)
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|     {
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| #if UNITY_EDITOR
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|         return -1;
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| #elif UNITY_IOS
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|         return _MaxGetTcfVendorConsentStatus(vendorId);
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<int>("getTcfVendorConsentStatus", vendorId);
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| #else
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|         return -1;
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| #endif
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|     }
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| 
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|     /// <summary>
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|     /// Parses the IABTCF_AddtlConsent string to determine the consent status of the advertising entity with the provided Ad Technology Provider (ATP) ID.
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|     /// NOTE: Must be called after AppLovin MAX SDK has been initialized.
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|     /// </summary>
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|     /// <param name="atpId">ATP ID of the advertising entity (e.g. 89 for Meta Audience Network).</param>
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|     /// <returns>
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|     /// <c>true</c> if the advertising entity has consent, <c>false</c> if not, or <c>null</c> if no AC string is available on disk or the ATP network was not listed in the CMP flow.
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|     /// </returns>
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|     /// <see href="https://support.google.com/admanager/answer/9681920">Google’s Additional Consent Mode technical specification</see>
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|     /// <see href="https://storage.googleapis.com/tcfac/additional-consent-providers.csv">List of Google ATPs and their IDs</see>
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|     public static bool? GetAdditionalConsentStatus(int atpId)
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|     {
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|         var additionalConsentStatus = GetPlatformSpecificAdditionalConsentStatus(atpId);
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|         return GetConsentStatusValue(additionalConsentStatus);
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern int _MaxGetAdditionalConsentStatus(int atpIdentifier);
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| #endif
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| 
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|     private static int GetPlatformSpecificAdditionalConsentStatus(int atpId)
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|     {
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| #if UNITY_EDITOR
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|         return -1;
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| #elif UNITY_IOS
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|         return _MaxGetAdditionalConsentStatus(atpId);
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<int>("getAdditionalConsentStatus", atpId);
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| #else
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|         return -1;
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| #endif
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|     }
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| 
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|     /// <summary>
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|     /// Parses the IABTCF_PurposeConsents String to determine the consent status of the IAB defined data processing purpose.
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|     /// NOTE: Must be called after AppLovin MAX SDK has been initialized.
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|     /// </summary>
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|     /// <param name="purposeId">Purpose ID.</param>
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|     /// <returns><c>true</c> if the purpose has consent, <c>false</c> if not, or <c>null</c> if TC data is not available on disk.</returns>
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|     /// <see href="https://storage.googleapis.com/tcfac/additional-consent-providers.csv">see IAB Europe Transparency and Consent Framework Policies (Appendix A) for purpose definitions.</see>
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|     public static bool? GetPurposeConsentStatus(int purposeId)
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|     {
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|         var purposeConsentStatus = GetPlatformSpecificPurposeConsentStatus(purposeId);
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|         return GetConsentStatusValue(purposeConsentStatus);
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern int _MaxGetPurposeConsentStatus(int purposeIdentifier);
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| #endif
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| 
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|     private static int GetPlatformSpecificPurposeConsentStatus(int purposeId)
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|     {
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| #if UNITY_EDITOR
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|         return -1;
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| #elif UNITY_IOS
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|         return _MaxGetPurposeConsentStatus(purposeId);
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<int>("getPurposeConsentStatus", purposeId);
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| #else
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|         return -1;
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| #endif
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|     }
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| 
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|     /// <summary>
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|     /// Parses the IABTCF_SpecialFeaturesOptIns String to determine the opt-in status of the IAB defined special feature.
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|     /// NOTE: Must be called after AppLovin MAX SDK has been initialized.
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|     /// </summary>
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|     /// <param name="specialFeatureId">Special feature ID.</param>
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|     /// <returns><c>true</c> if the user opted in for the special feature, <c>false</c> if not, or <c>null</c> if TC data is not available on disk.</returns>
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|     /// <see href="https://iabeurope.eu/iab-europe-transparency-consent-framework-policies">IAB Europe Transparency and Consent Framework Policies (Appendix A) for special features </see>
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|     public static bool? GetSpecialFeatureOptInStatus(int specialFeatureId)
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|     {
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|         var specialFeatureOptInStatus = GetPlatformSpecificSpecialFeatureOptInStatus(specialFeatureId);
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|         return GetConsentStatusValue(specialFeatureOptInStatus);
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|     }
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| 
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| #if UNITY_IOS
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|     [DllImport("__Internal")]
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|     private static extern int _MaxGetSpecialFeatureOptInStatus(int specialFeatureIdentifier);
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| #endif
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| 
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|     private static int GetPlatformSpecificSpecialFeatureOptInStatus(int specialFeatureId)
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|     {
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| #if UNITY_EDITOR
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|         return -1;
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| #elif UNITY_IOS
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|         return _MaxGetSpecialFeatureOptInStatus(specialFeatureId);
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| #elif UNITY_ANDROID
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|         return MaxUnityPluginClass.CallStatic<int>("getSpecialFeatureOptInStatus", specialFeatureId);
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| #else
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|         return -1;
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| #endif
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|     }
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| 
 | ||
|     private static bool? GetConsentStatusValue(int consentStatus)
 | ||
|     {
 | ||
|         if (consentStatus == -1)
 | ||
|         {
 | ||
|             return null;
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             return consentStatus == 1;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     /// <summary>
 | ||
|     /// Compares its two arguments for order.  Returns <see cref="VersionComparisonResult.Lesser"/>, <see cref="VersionComparisonResult.Equal"/>,
 | ||
|     /// or <see cref="VersionComparisonResult.Greater"/> as the first version is less than, equal to, or greater than the second.
 | ||
|     /// </summary>
 | ||
|     /// <param name="versionA">The first version to be compared.</param>
 | ||
|     /// <param name="versionB">The second version to be compared.</param>
 | ||
|     /// <returns>
 | ||
|     /// <see cref="VersionComparisonResult.Lesser"/> if versionA is less than versionB.
 | ||
|     /// <see cref="VersionComparisonResult.Equal"/> if versionA and versionB are equal.
 | ||
|     /// <see cref="VersionComparisonResult.Greater"/> if versionA is greater than versionB.
 | ||
|     /// </returns>
 | ||
|     public static VersionComparisonResult CompareVersions(string versionA, string versionB)
 | ||
|     {
 | ||
|         if (versionA.Equals(versionB)) return VersionComparisonResult.Equal;
 | ||
| 
 | ||
|         // Check if either of the versions are beta versions. Beta versions could be of format x.y.z-beta or x.y.z-betaX.
 | ||
|         // Split the version string into beta component and the underlying version.
 | ||
|         int piece;
 | ||
|         var isVersionABeta = versionA.Contains("-beta");
 | ||
|         var versionABetaNumber = 0;
 | ||
|         if (isVersionABeta)
 | ||
|         {
 | ||
|             var components = versionA.Split(new[] {"-beta"}, StringSplitOptions.None);
 | ||
|             versionA = components[0];
 | ||
|             versionABetaNumber = int.TryParse(components[1], out piece) ? piece : 0;
 | ||
|         }
 | ||
| 
 | ||
|         var isVersionBBeta = versionB.Contains("-beta");
 | ||
|         var versionBBetaNumber = 0;
 | ||
|         if (isVersionBBeta)
 | ||
|         {
 | ||
|             var components = versionB.Split(new[] {"-beta"}, StringSplitOptions.None);
 | ||
|             versionB = components[0];
 | ||
|             versionBBetaNumber = int.TryParse(components[1], out piece) ? piece : 0;
 | ||
|         }
 | ||
| 
 | ||
|         // Now that we have separated the beta component, check if the underlying versions are the same.
 | ||
|         if (versionA.Equals(versionB))
 | ||
|         {
 | ||
|             // The versions are the same, compare the beta components.
 | ||
|             if (isVersionABeta && isVersionBBeta)
 | ||
|             {
 | ||
|                 if (versionABetaNumber < versionBBetaNumber) return VersionComparisonResult.Lesser;
 | ||
| 
 | ||
|                 if (versionABetaNumber > versionBBetaNumber) return VersionComparisonResult.Greater;
 | ||
|             }
 | ||
|             // Only VersionA is beta, so A is older.
 | ||
|             else if (isVersionABeta)
 | ||
|             {
 | ||
|                 return VersionComparisonResult.Lesser;
 | ||
|             }
 | ||
|             // Only VersionB is beta, A is newer.
 | ||
|             else
 | ||
|             {
 | ||
|                 return VersionComparisonResult.Greater;
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         // Compare the non beta component of the version string.
 | ||
|         var versionAComponents = versionA.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
 | ||
|         var versionBComponents = versionB.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
 | ||
|         var length = Mathf.Max(versionAComponents.Length, versionBComponents.Length);
 | ||
|         for (var i = 0; i < length; i++)
 | ||
|         {
 | ||
|             var aComponent = i < versionAComponents.Length ? versionAComponents[i] : 0;
 | ||
|             var bComponent = i < versionBComponents.Length ? versionBComponents[i] : 0;
 | ||
| 
 | ||
|             if (aComponent < bComponent) return VersionComparisonResult.Lesser;
 | ||
| 
 | ||
|             if (aComponent > bComponent) return VersionComparisonResult.Greater;
 | ||
|         }
 | ||
| 
 | ||
|         return VersionComparisonResult.Equal;
 | ||
|     }
 | ||
| 
 | ||
|     /// <summary>
 | ||
|     /// Check if the given string is valid - not <c>null</c> and not empty.
 | ||
|     /// </summary>
 | ||
|     /// <param name="toCheck">The string to be checked.</param>
 | ||
|     /// <returns><c>true</c> if the given string is not <c>null</c> and not empty.</returns>
 | ||
|     public static bool IsValidString(string toCheck)
 | ||
|     {
 | ||
|         return !string.IsNullOrEmpty(toCheck);
 | ||
|     }
 | ||
| 
 | ||
| #if UNITY_EDITOR
 | ||
|     /// <summary>
 | ||
|     /// Gets the path of the asset in the project for a given MAX plugin export path.
 | ||
|     /// </summary>
 | ||
|     /// <param name="exportPath">The actual exported path of the asset.</param>
 | ||
|     /// <returns>The exported path of the MAX plugin asset or the default export path if the asset is not found.</returns>
 | ||
|     public static string GetAssetPathForExportPath(string exportPath)
 | ||
|     {
 | ||
|         var assetLabelToFind = "al_max_export_path-" + exportPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
 | ||
|         var labelSearchQuery = "l:" + assetLabelToFind;
 | ||
|         var assetGuids = AssetDatabase.FindAssets(labelSearchQuery);
 | ||
| 
 | ||
|         // Search all assets returned from the label query (may include partial matches)
 | ||
|         foreach (var guid in assetGuids)
 | ||
|         {
 | ||
|             var path = AssetDatabase.GUIDToAssetPath(guid);
 | ||
|             var asset = AssetDatabase.LoadMainAssetAtPath(path);
 | ||
|             if (asset == null) continue;
 | ||
| 
 | ||
|             var labels = AssetDatabase.GetLabels(asset);
 | ||
| 
 | ||
|             // Check if any label exactly matches
 | ||
|             if (labels.Any(label => label == assetLabelToFind)) return path;
 | ||
|         }
 | ||
| 
 | ||
|         // Fall back to the default path if no exact label match is found
 | ||
|         return Path.Combine("Assets", exportPath);
 | ||
|     }
 | ||
| #endif
 | ||
| }
 |