913 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			913 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C#
		
	
	
	
| #region Header
 | |
| /**
 | |
|  * Lexer.cs
 | |
|  *   JSON lexer implementation based on a finite state machine.
 | |
|  *
 | |
|  * The authors disclaim copyright to this source code. For more details, see
 | |
|  * the COPYING file included with this distribution.
 | |
|  **/
 | |
| #endregion
 | |
| 
 | |
| 
 | |
| using System;
 | |
| using System.Collections.Generic;
 | |
| using System.IO;
 | |
| using System.Text;
 | |
| 
 | |
| 
 | |
| namespace AnyThinkAds.ThirdParty.LitJson
 | |
| {
 | |
|     internal class FsmContext
 | |
|     {
 | |
|         public bool  Return;
 | |
|         public int   NextState;
 | |
|         public Lexer L;
 | |
|         public int   StateStack;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     internal class Lexer
 | |
|     {
 | |
|         #region Fields
 | |
|         private delegate bool StateHandler (FsmContext ctx);
 | |
| 
 | |
|         private static readonly int[]          fsm_return_table;
 | |
|         private static readonly StateHandler[] fsm_handler_table;
 | |
| 
 | |
|         private bool          allow_comments;
 | |
|         private bool          allow_single_quoted_strings;
 | |
|         private bool          end_of_input;
 | |
|         private FsmContext    fsm_context;
 | |
|         private int           input_buffer;
 | |
|         private int           input_char;
 | |
|         private TextReader    reader;
 | |
|         private int           state;
 | |
|         private StringBuilder string_buffer;
 | |
|         private string        string_value;
 | |
|         private int           token;
 | |
|         private int           unichar;
 | |
|         #endregion
 | |
| 
 | |
| 
 | |
|         #region Properties
 | |
|         public bool AllowComments {
 | |
|             get { return allow_comments; }
 | |
|             set { allow_comments = value; }
 | |
|         }
 | |
| 
 | |
|         public bool AllowSingleQuotedStrings {
 | |
|             get { return allow_single_quoted_strings; }
 | |
|             set { allow_single_quoted_strings = value; }
 | |
|         }
 | |
| 
 | |
|         public bool EndOfInput {
 | |
|             get { return end_of_input; }
 | |
|         }
 | |
| 
 | |
|         public int Token {
 | |
|             get { return token; }
 | |
|         }
 | |
| 
 | |
|         public string StringValue {
 | |
|             get { return string_value; }
 | |
|         }
 | |
|         #endregion
 | |
| 
 | |
| 
 | |
|         #region Constructors
 | |
|         static Lexer ()
 | |
|         {
 | |
|             PopulateFsmTables (out fsm_handler_table, out fsm_return_table);
 | |
|         }
 | |
| 
 | |
|         public Lexer (TextReader reader)
 | |
|         {
 | |
|             allow_comments = true;
 | |
|             allow_single_quoted_strings = true;
 | |
| 
 | |
|             input_buffer = 0;
 | |
|             string_buffer = new StringBuilder (128);
 | |
|             state = 1;
 | |
|             end_of_input = false;
 | |
|             this.reader = reader;
 | |
| 
 | |
|             fsm_context = new FsmContext ();
 | |
|             fsm_context.L = this;
 | |
|         }
 | |
|         #endregion
 | |
| 
 | |
| 
 | |
|         #region Static Methods
 | |
|         private static int HexValue (int digit)
 | |
|         {
 | |
|             switch (digit) {
 | |
|             case 'a':
 | |
|             case 'A':
 | |
|                 return 10;
 | |
| 
 | |
|             case 'b':
 | |
|             case 'B':
 | |
|                 return 11;
 | |
| 
 | |
|             case 'c':
 | |
|             case 'C':
 | |
|                 return 12;
 | |
| 
 | |
|             case 'd':
 | |
|             case 'D':
 | |
|                 return 13;
 | |
| 
 | |
|             case 'e':
 | |
|             case 'E':
 | |
|                 return 14;
 | |
| 
 | |
|             case 'f':
 | |
|             case 'F':
 | |
|                 return 15;
 | |
| 
 | |
|             default:
 | |
|                 return digit - '0';
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static void PopulateFsmTables (out StateHandler[] fsm_handler_table, out int[] fsm_return_table)
 | |
|         {
 | |
|             // See section A.1. of the manual for details of the finite
 | |
|             // state machine.
 | |
|             fsm_handler_table = new StateHandler[28] {
 | |
|                 State1,
 | |
|                 State2,
 | |
|                 State3,
 | |
|                 State4,
 | |
|                 State5,
 | |
|                 State6,
 | |
|                 State7,
 | |
|                 State8,
 | |
|                 State9,
 | |
|                 State10,
 | |
|                 State11,
 | |
|                 State12,
 | |
|                 State13,
 | |
|                 State14,
 | |
|                 State15,
 | |
|                 State16,
 | |
|                 State17,
 | |
|                 State18,
 | |
|                 State19,
 | |
|                 State20,
 | |
|                 State21,
 | |
|                 State22,
 | |
|                 State23,
 | |
|                 State24,
 | |
|                 State25,
 | |
|                 State26,
 | |
|                 State27,
 | |
|                 State28
 | |
|             };
 | |
| 
 | |
|             fsm_return_table = new int[28] {
 | |
|                 (int) ParserToken.Char,
 | |
|                 0,
 | |
|                 (int) ParserToken.Number,
 | |
|                 (int) ParserToken.Number,
 | |
|                 0,
 | |
|                 (int) ParserToken.Number,
 | |
|                 0,
 | |
|                 (int) ParserToken.Number,
 | |
|                 0,
 | |
|                 0,
 | |
|                 (int) ParserToken.True,
 | |
|                 0,
 | |
|                 0,
 | |
|                 0,
 | |
|                 (int) ParserToken.False,
 | |
|                 0,
 | |
|                 0,
 | |
|                 (int) ParserToken.Null,
 | |
|                 (int) ParserToken.CharSeq,
 | |
|                 (int) ParserToken.Char,
 | |
|                 0,
 | |
|                 0,
 | |
|                 (int) ParserToken.CharSeq,
 | |
|                 (int) ParserToken.Char,
 | |
|                 0,
 | |
|                 0,
 | |
|                 0,
 | |
|                 0
 | |
|             };
 | |
|         }
 | |
| 
 | |
|         private static char ProcessEscChar (int esc_char)
 | |
|         {
 | |
|             switch (esc_char) {
 | |
|             case '"':
 | |
|             case '\'':
 | |
|             case '\\':
 | |
|             case '/':
 | |
|                 return Convert.ToChar (esc_char);
 | |
| 
 | |
|             case 'n':
 | |
|                 return '\n';
 | |
| 
 | |
|             case 't':
 | |
|                 return '\t';
 | |
| 
 | |
|             case 'r':
 | |
|                 return '\r';
 | |
| 
 | |
|             case 'b':
 | |
|                 return '\b';
 | |
| 
 | |
|             case 'f':
 | |
|                 return '\f';
 | |
| 
 | |
|             default:
 | |
|                 // Unreachable
 | |
|                 return '?';
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State1 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char == ' ' ||
 | |
|                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r')
 | |
|                     continue;
 | |
| 
 | |
|                 if (ctx.L.input_char >= '1' && ctx.L.input_char <= '9') {
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 3;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case '"':
 | |
|                     ctx.NextState = 19;
 | |
|                     ctx.Return = true;
 | |
|                     return true;
 | |
| 
 | |
|                 case ',':
 | |
|                 case ':':
 | |
|                 case '[':
 | |
|                 case ']':
 | |
|                 case '{':
 | |
|                 case '}':
 | |
|                     ctx.NextState = 1;
 | |
|                     ctx.Return = true;
 | |
|                     return true;
 | |
| 
 | |
|                 case '-':
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 2;
 | |
|                     return true;
 | |
| 
 | |
|                 case '0':
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 4;
 | |
|                     return true;
 | |
| 
 | |
|                 case 'f':
 | |
|                     ctx.NextState = 12;
 | |
|                     return true;
 | |
| 
 | |
|                 case 'n':
 | |
|                     ctx.NextState = 16;
 | |
|                     return true;
 | |
| 
 | |
|                 case 't':
 | |
|                     ctx.NextState = 9;
 | |
|                     return true;
 | |
| 
 | |
|                 case '\'':
 | |
|                     if (! ctx.L.allow_single_quoted_strings)
 | |
|                         return false;
 | |
| 
 | |
|                     ctx.L.input_char = '"';
 | |
|                     ctx.NextState = 23;
 | |
|                     ctx.Return = true;
 | |
|                     return true;
 | |
| 
 | |
|                 case '/':
 | |
|                     if (! ctx.L.allow_comments)
 | |
|                         return false;
 | |
| 
 | |
|                     ctx.NextState = 25;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     return false;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State2 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             if (ctx.L.input_char >= '1' && ctx.L.input_char<= '9') {
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 3;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case '0':
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 4;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State3 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 if (ctx.L.input_char == ' ' ||
 | |
|                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case ',':
 | |
|                 case ']':
 | |
|                 case '}':
 | |
|                     ctx.L.UngetChar ();
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
| 
 | |
|                 case '.':
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 5;
 | |
|                     return true;
 | |
| 
 | |
|                 case 'e':
 | |
|                 case 'E':
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 7;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     return false;
 | |
|                 }
 | |
|             }
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State4 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             if (ctx.L.input_char == ' ' ||
 | |
|                 ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case ',':
 | |
|             case ']':
 | |
|             case '}':
 | |
|                 ctx.L.UngetChar ();
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             case '.':
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 5;
 | |
|                 return true;
 | |
| 
 | |
|             case 'e':
 | |
|             case 'E':
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 7;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State5 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 6;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         private static bool State6 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 if (ctx.L.input_char == ' ' ||
 | |
|                     ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case ',':
 | |
|                 case ']':
 | |
|                 case '}':
 | |
|                     ctx.L.UngetChar ();
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
| 
 | |
|                 case 'e':
 | |
|                 case 'E':
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     ctx.NextState = 7;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     return false;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State7 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 8;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case '+':
 | |
|             case '-':
 | |
|                 ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                 ctx.NextState = 8;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State8 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 if (ctx.L.input_char == ' ' ||
 | |
|                     ctx.L.input_char >= '\t' && ctx.L.input_char<= '\r') {
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case ',':
 | |
|                 case ']':
 | |
|                 case '}':
 | |
|                     ctx.L.UngetChar ();
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     return false;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State9 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'r':
 | |
|                 ctx.NextState = 10;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State10 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'u':
 | |
|                 ctx.NextState = 11;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State11 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'e':
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State12 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'a':
 | |
|                 ctx.NextState = 13;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State13 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'l':
 | |
|                 ctx.NextState = 14;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State14 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 's':
 | |
|                 ctx.NextState = 15;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State15 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'e':
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State16 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'u':
 | |
|                 ctx.NextState = 17;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State17 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'l':
 | |
|                 ctx.NextState = 18;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State18 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'l':
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State19 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case '"':
 | |
|                     ctx.L.UngetChar ();
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 20;
 | |
|                     return true;
 | |
| 
 | |
|                 case '\\':
 | |
|                     ctx.StateStack = 19;
 | |
|                     ctx.NextState = 21;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     continue;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State20 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case '"':
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State21 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case 'u':
 | |
|                 ctx.NextState = 22;
 | |
|                 return true;
 | |
| 
 | |
|             case '"':
 | |
|             case '\'':
 | |
|             case '/':
 | |
|             case '\\':
 | |
|             case 'b':
 | |
|             case 'f':
 | |
|             case 'n':
 | |
|             case 'r':
 | |
|             case 't':
 | |
|                 ctx.L.string_buffer.Append (
 | |
|                     ProcessEscChar (ctx.L.input_char));
 | |
|                 ctx.NextState = ctx.StateStack;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State22 (FsmContext ctx)
 | |
|         {
 | |
|             int counter = 0;
 | |
|             int mult    = 4096;
 | |
| 
 | |
|             ctx.L.unichar = 0;
 | |
| 
 | |
|             while (ctx.L.GetChar ()) {
 | |
| 
 | |
|                 if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9' ||
 | |
|                     ctx.L.input_char >= 'A' && ctx.L.input_char <= 'F' ||
 | |
|                     ctx.L.input_char >= 'a' && ctx.L.input_char <= 'f') {
 | |
| 
 | |
|                     ctx.L.unichar += HexValue (ctx.L.input_char) * mult;
 | |
| 
 | |
|                     counter++;
 | |
|                     mult /= 16;
 | |
| 
 | |
|                     if (counter == 4) {
 | |
|                         ctx.L.string_buffer.Append (
 | |
|                             Convert.ToChar (ctx.L.unichar));
 | |
|                         ctx.NextState = ctx.StateStack;
 | |
|                         return true;
 | |
|                     }
 | |
| 
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State23 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 switch (ctx.L.input_char) {
 | |
|                 case '\'':
 | |
|                     ctx.L.UngetChar ();
 | |
|                     ctx.Return = true;
 | |
|                     ctx.NextState = 24;
 | |
|                     return true;
 | |
| 
 | |
|                 case '\\':
 | |
|                     ctx.StateStack = 23;
 | |
|                     ctx.NextState = 21;
 | |
|                     return true;
 | |
| 
 | |
|                 default:
 | |
|                     ctx.L.string_buffer.Append ((char) ctx.L.input_char);
 | |
|                     continue;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State24 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case '\'':
 | |
|                 ctx.L.input_char = '"';
 | |
|                 ctx.Return = true;
 | |
|                 ctx.NextState = 1;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State25 (FsmContext ctx)
 | |
|         {
 | |
|             ctx.L.GetChar ();
 | |
| 
 | |
|             switch (ctx.L.input_char) {
 | |
|             case '*':
 | |
|                 ctx.NextState = 27;
 | |
|                 return true;
 | |
| 
 | |
|             case '/':
 | |
|                 ctx.NextState = 26;
 | |
|                 return true;
 | |
| 
 | |
|             default:
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private static bool State26 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char == '\n') {
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State27 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char == '*') {
 | |
|                     ctx.NextState = 28;
 | |
|                     return true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         private static bool State28 (FsmContext ctx)
 | |
|         {
 | |
|             while (ctx.L.GetChar ()) {
 | |
|                 if (ctx.L.input_char == '*')
 | |
|                     continue;
 | |
| 
 | |
|                 if (ctx.L.input_char == '/') {
 | |
|                     ctx.NextState = 1;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 ctx.NextState = 27;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
|         #endregion
 | |
| 
 | |
| 
 | |
|         private bool GetChar ()
 | |
|         {
 | |
|             if ((input_char = NextChar ()) != -1)
 | |
|                 return true;
 | |
| 
 | |
|             end_of_input = true;
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         private int NextChar ()
 | |
|         {
 | |
|             if (input_buffer != 0) {
 | |
|                 int tmp = input_buffer;
 | |
|                 input_buffer = 0;
 | |
| 
 | |
|                 return tmp;
 | |
|             }
 | |
| 
 | |
|             return reader.Read ();
 | |
|         }
 | |
| 
 | |
|         public bool NextToken ()
 | |
|         {
 | |
|             StateHandler handler;
 | |
|             fsm_context.Return = false;
 | |
| 
 | |
|             while (true) {
 | |
|                 handler = fsm_handler_table[state - 1];
 | |
| 
 | |
|                 if (! handler (fsm_context))
 | |
|                     throw new JsonException (input_char);
 | |
| 
 | |
|                 if (end_of_input)
 | |
|                     return false;
 | |
| 
 | |
|                 if (fsm_context.Return) {
 | |
|                     string_value = string_buffer.ToString ();
 | |
|                     string_buffer.Remove (0, string_buffer.Length);
 | |
|                     token = fsm_return_table[state - 1];
 | |
| 
 | |
|                     if (token == (int) ParserToken.Char)
 | |
|                         token = input_char;
 | |
| 
 | |
|                     state = fsm_context.NextState;
 | |
| 
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 state = fsm_context.NextState;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void UngetChar ()
 | |
|         {
 | |
|             input_buffer = input_char;
 | |
|         }
 | |
|     }
 | |
| }
 |